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Give me your bugs!

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The stats for the lighning cannon from the book shows 4 wounds and the errata states that there are 3 crew with 1 atack and 1 wound.
Instead of the 3 wounds and 1 crew with no attacks or wounds in the current data set.
 
Crew for war machines are pretty much used for wound "markers" now. Since the errata states that the cannon has 3 crew it has 3 wounds. Also each crew member has one attack each which is why there is 3 attacks in the stat line.
 
Orcs&Goblins: Savage Orc Boar Bozy with Big Un's upgrade with additional hand weapon. The Champion is showing attacks at 2/5 and it should be 2/4. He has been assigned Frenzy twice based on the description.
 
Will get round to this shortly. Just a heads-up, not doing much work at the moment due to my girlfriend being in hospital.
 
Lizardmen Issue: Magic Weapons for Slann

This may be a difference of opinion rather than a snag, and magic weapons aren't that important for a Slann, but...

The Slann doesn't have the opportunity to take a magic weapon.

The army list entry says that he has no weapon as standard equipment, not even a hand weapon, but he does have an attack and the fluff in his entry says that his skink attendant actually attacks. This may have not come up before as generally there is no good reason to give a slann a magic weapon.

However, the general rules say that characters can take magic items with some specific limitations, e.g. armour for most wizards, but I can't find anywhere that says that a slann can't take a magic weapon if it wanted to.

Overall, congratulations on the work you are doing, I have noticed several improvements to the Lizardmen list over the past few months. But... here are a few things that seem to be hanging over from past editions, all mostly minor as in less used troop types:

On the pdf output:
Swarms - the "do not block line of sight" rule was amended on release of 8th and the infamous TLOS
Aquatic - don't know if it is worth changing but it now gives river, lake and marsh strider special rules, may be best just left as "aquatic"
Kroxigor "Great Reach rule was deleted by 8th amendments
Terradons - "Flying cavalry" was replaced by "Fast Cavalry" and "Hit and Run" rule deleted. "Flyer" becomes "Fly". Gain "Forest Strider" special rule

Option footnotes:
Giant Bow: now has "slow to Fire" special rule
Standard Bearer - now dies if forced to flee

Many Thanks in anticipation - remembering SoM changes are more important!
 
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Thanks, I'll look into this. Always worth posting bugs, even if you don't think they are important. As with this case, I don't play Lizardmen, so unless I get told something is wrong, I won't know!
 
The latest edition rulebook says that all participants have at least a hand weapon (damnit, now I need to hunt for the entry to 'cite my source' - pg88 'Weapons' "We assume that all troops and characters have turned up to the battle with at least one suitable fighting hand weapon each") which implies to me at least that if they're also allowed magic items then they must be able to choose magic weapons.
 
Tomb Kings no longer have the enchanted item Icon of Rulership on account that there is no such thing as Unit Strength anymore ^_^

EDIT: Casket of Souls are no longer unique.
 
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The latest edition rulebook says that all participants have at least a hand weapon (damnit, now I need to hunt for the entry to 'cite my source' - pg88 'Weapons' "We assume that all troops and characters have turned up to the battle with at least one suitable fighting hand weapon each") which implies to me at least that if they're also allowed magic items then they must be able to choose magic weapons.

The key thing for me with the slann is that although the army list entry says "Armour & Weapons:none" it also says magic items up to 100pts without any restrictions.

I read this to mean that magic armour is disallowed by the general rule but magic weapons are allowed as there is no restriction on weapons, just that the slann doesn't come with any as standard.
 
All models have at least a hand weapon was introduced in 8th edition, but not everyone (specifically -- wizards) have armour. The Lizardmen do not as yet have an 8th edition armies book.
 
Storm of Magic bug - Exalted Keeper of Secrets do not have access to the Daemonic Lore of Nurgle (as... utterly perverse (har har, me funny!) and awesome that would be: Miasma ftw!)
No error for exceeding maximum Bound Monster limit? (Exception being giants)
No model for Ghorgon (:O what do you mean that's 'not your fault'?)
 
Doh! I've re-uploaded file with this fixed (and the blue Scribes), as it was such a big mistake!

Not sure what you mean about error - it does tell you you've exceeded points, and if you have too many duplicates - do you mean something else?
 
Oh, you're right, apologies!

That's tricky, I didn't realize that you were testing on what the actual army percentage was in order to work out whether it was a Grand Army or not (i.e., a Storm of Magic roster of 1250 means that the actual Army would be 5000 pts). I obviously do not have the required amount of caffeine in my system!
 
Hmm... I know I sound like I'm probably calling you an idiot (I'm not!) but, are you absolutely sure you've uploaded the fix regarding the whole Exalted Keeper of Secrets thing above? Because it's been a couple of days and I haven't seen a prompt telling me an update has occurred and it's usually pretty quick etc.
 
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