Lizardmen Issue: Magic Weapons for Slann
This may be a difference of opinion rather than a snag, and magic weapons aren't that important for a Slann, but...
The Slann doesn't have the opportunity to take a magic weapon.
The army list entry says that he has no weapon as standard equipment, not even a hand weapon, but he does have an attack and the fluff in his entry says that his skink attendant actually attacks. This may have not come up before as generally there is no good reason to give a slann a magic weapon.
However, the general rules say that characters can take magic items with some specific limitations, e.g. armour for most wizards, but I can't find anywhere that says that a slann can't take a magic weapon if it wanted to.
Overall, congratulations on the work you are doing, I have noticed several improvements to the Lizardmen list over the past few months. But... here are a few things that seem to be hanging over from past editions, all mostly minor as in less used troop types:
On the pdf output:
Swarms - the "do not block line of sight" rule was amended on release of 8th and the infamous TLOS
Aquatic - don't know if it is worth changing but it now gives river, lake and marsh strider special rules, may be best just left as "aquatic"
Kroxigor "Great Reach rule was deleted by 8th amendments
Terradons - "Flying cavalry" was replaced by "Fast Cavalry" and "Hit and Run" rule deleted. "Flyer" becomes "Fly". Gain "Forest Strider" special rule
Option footnotes:
Giant Bow: now has "slow to Fire" special rule
Standard Bearer - now dies if forced to flee
Many Thanks in anticipation - remembering SoM changes are more important!