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Ghost articles in no container?

thelizardofodd

New member
Hey folks,
I'm fairly new to RealmWorks, and have had an ongoing issue I've been unable to find an answer to. When I first got it and started toying around, I made an article for one of my races. I then traveled for the holidays, came back, and have no idea where that article is. I thought I had it in the 'Characters' section of the Mechanics reference, but it's not visibly there.
So, I re-created it, but now whenever I type that race and it tries to link it, it brings up both items...the new (filled out) one which is correctly located in the mechanics reference, and the old empty one that's sitting...somewhere?
Any idea where to find items that don't appear to have any container? I've searched each section in the most obvious ways without luck...
Thanks!
 
The obvious solution is to create a topic with a snippet containing the term and let the linker link to the "wrong" article and then follow the link.

If that doesn't work then I think you've got a bug.
 
You could also use the magnifying glass to search by text for it (filters the navigation pane list to show only only matches).

Also, although you think you did it in Mechanics, it could be in World Almanac .. so search/filter both to be sure.
 
I've tried the magnifying glasses, in pretty much every category I can find. When I link to the old dud article, and then click my way into it, it shows itself as being contained in nothing. It can link to things, and be linked to, but has no container, and I can't delete it from within the article itself. :/

Edit: Here's an image for some reference to what I mean - http://i.imgur.com/lJ3DBCc.png

On the left is the normal right side-bar for a character (Jaromir). I linked to the dud article in this character (you can see the two articles on the bottom right), and when I click into it, the right side-bar shows no containing topic information. If I could figure out how to either delete it from within the article, or move it to a container from within the article, I'd be fine. Until then, it's just floating around and I have to pick which kožat I want every time I link to the race (which wouldn't be so annoying if it didn't default to the wrong one).
 
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While there are a couple of Topic/Article types that can't be contained and thus lose the Containing Topic/Article section of the Relationships Pane (notably Story Source, Mechanics Source, and the Realm Starting Point) I don't believe you could have gotten them to use the alien head icon. The two Sources would show up in their respective main views (World Almanac and Mechanics Reference) and you can get to the Realm Starting Point by clicking the house-in-a-circle icon below the Ribbon.

You can show the current Topic/Article in the Navigation Pane by opening the Content Pane Options menu (F7) and picking Show in Current Navigation (or Ctrl-=). However, you'll need to be in a view that can show it (so World Almanac for Topics and Mechanics Reference for Articles) and you need to not have any filters that might hide it. This also won't work for the Realm Starting Point, as it never shows in Navigation.

Assuming none of what we've said so far helps you find your lost Topic/Article, I recommend you get in touch with LWD (at support@wolflair.com or by writing up a bug report) and work with them to figure out what's going on. Let us know what happens!
 
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You can change your view to show a flat list of topics by category.

If you really want to nuke it and can find no other way, you can do a full export of the realm, then open the export file with Notepad++ and search for the name of the topic, see if it shows up twice. If it does, you can manually delete the empty copy from the export file, create a new realm, and import the fixed export file into the new realm.
 
Hey folks,

I've sent an email to support, as I've had no luck with any new suggestions. :( I even noticed that if you grab the tab of an article up top, it looks like you can drag it into a container on the left (an arrow appears), but nothing happens for me (with any of my articles).
Thanks for the offered assistance, I will be sure to offer an update once a solution is discovered. :)
 
I notice the article contains a z with an inverted circumflex - maybe that does not sit well with RW.

On the other hand, I think I have some articles with weird letters as well.

Just thinking out loud here.
 
RW is supposed to handle all text in Unicode and in my testing, which admittedly hasn't been more than cursory it does. It certainly has no problem with any of the symbols in a couple of my Unicode fonts that I've tried.

You should keep in mind that this is based on the HTML standard and on the installed fonts on the machine rendering the text so when exporting a realm do not expect things like nonstandard scripts like Elvish or Klingon which have unofficial Unicode pages to appear correctly.
 
There are a few things you can try.

1. Create a link to the dud article. Click the link to get to the article.

2. Press Ctrl+Shift+A to pull up the Names dialogue. Add an alternate name that is unique to your realm--"SHVQUALQ" or something.

3. Enter Edit mode. Add a prefix to the dud article. Doing this will move it (and its new alias) to the top of the grouping it's in. And, just for kicks, mouse over the symbol to the right of the article name. It will say: Category "X". Knowing what category it belongs to can help you identify where to look, in case it was created in the wrong category on accident (although, based on your screenshot, that seems unlikely).

4. Do a quick scan of the article list. If your new, unique alias shows up somewhere, you know that's the family with the article. If you're still not seeing it, try searching for the new, unique alias. This will filter down the results to only that topic.

5. If you've done all that and still can't see the article, I'd say you've definitely encountered a bug. Exit Edit mode in the dud article. Click the Tools menu. At the bottom, there is a "Delete Topic" option.
 
Don't delete the Topic/Article until you hear back from LWD. If it's a bug they may want to look at your local database so they can try to figure out what went wrong and prevent it from happening to others.

(Alternatively, keep a copy of your master.realm file that you know has the problem.)
 
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RW is supposed to handle all text in Unicode and in my testing, which admittedly hasn't been more than cursory it does. It certainly has no problem with any of the symbols in a couple of my Unicode fonts that I've tried.

You should keep in mind that this is based on the HTML standard and on the installed fonts on the machine rendering the text so when exporting a realm do not expect things like nonstandard scripts like Elvish or Klingon which have unofficial Unicode pages to appear correctly.

Although, if a certain font is needed to make the most of your content, you could include it as a foreign object in the realm with a snippet explaining how to install it.
 
Although, if a certain font is needed to make the most of your content, you could include it as a foreign object in the realm with a snippet explaining how to install it.

Careful... many fonts are owned intellectual property, and giving them away would be illegal.
 
Although, if a certain font is needed to make the most of your content, you could include it as a foreign object in the realm with a snippet explaining how to install it.

With the caveat that you should make sure you have permission to distribute the font. Most fonts are copyrighted. The terms of use usually allow you free use for a normal document, but they do not usually allow redistribution of the font itself, neither by digital means nor by a document whose purpose is to showcase and distribute the font.

I would recommend against redistribution of a font unless it is explicitly public domain or its terms of use explicitly allow redistribution or you have express written permission from the font's copyright holder.
 
Wow...

There are hundreds of fonts you can use for free.

https://fontlibrary.org/

In the context of our wonderful hobby - my guess would be a specific font that is fan created to represent (for example) dwarven runes or giant language. While I won't say it's impossible so far every one of those I've come across are free.

I appreciate the caution guys but if we are going to jump on the bandwagon I remind everyone here that any copy/paste from a PDF is unauthorized by every single license I've seen (even very permissive ones) - so that'd be illegal along with displaying that content via say a web viewer or other medium. Ditto for art taken from almost any web source...

*cough*

Just saying... :)
 
Excess fonts can lead to crashing due to lack of memory in RW if you have too many. So be careful on how many free fonts you decide to install.
 
Wow...

There are hundreds of fonts you can use for free.

https://fontlibrary.org/

In the context of our wonderful hobby - my guess would be a specific font that is fan created to represent (for example) dwarven runes or giant language. While I won't say it's impossible so far every one of those I've come across are free.

I appreciate the caution guys but if we are going to jump on the bandwagon I remind everyone here that any copy/paste from a PDF is unauthorized by every single license I've seen (even very permissive ones) - so that'd be illegal along with displaying that content via say a web viewer or other medium. Ditto for art taken from almost any web source...

*cough*

Just saying... :)

There are certain contexts in which sharing information from PDFs could fall under fair use.

I am not a lawyer, so don't take this as gospel, but it is my understanding that most RPG publishers expect you and allow you to share content with your players. If I copy and paste small bits from a PDF into a realm for a game I'm running, and reveal those pasted bits to my players as the game unfolds, that's not really a big deal (again, IANAL).

However, if I attach the entire PDF document to a snippet, I'm pretty sure a fair use argument won't stand up to scrutiny. Mind you, this example comes down to the likelihood of being caught, but were that to happen, I'm pretty sure I would have no valid legal defense.

Pasting small bits of text from a PDF into realm you intend to widely distribute would probably be OK if you cited the source to give credit to the publishers and were very careful about how much you copied and pasted. There's not hard and fast rule about crossing the line of fair use, but a bit of common sense could go a long way.

Pasting art work, I think, puts you on less solid ground, but if you pasted one or two objects, and again made sure to cite the source, I think you could make an argument for fair use.

The underlying point is that yes, copying and pasting from PDFs could have legal consequences, and you do have to be careful.

Attaching a font to a realm that you share or distribute falls well outside of fair use.

It's not about whether or not you share. It's about proportion, context, proper citation, and making a good-faith effort.
 
Fair use has very specific limitations.

Fair use allows reproduction of copyrighted material for the purposes of criticism, commentary, news reporting, teaching scholarship or research.

Therefore using any portion of a copyrighted PDF, text or art, in a RW realm and claiming fair use as the justification for the taking is exceptionally unlikely to succeed.
 
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