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Gestalt Monk Archetype

Try this;

leave that monk class script in place
delete the eval script that's setting the cCstS2Expr field
delete all the other changes you've made to secondary abilities
set "Allow Quaternary Abilities" to "Monk"

between all of those, it should let the Druid class make use of the Monk's quaternary abilities (the monk vows) as its own quaternary abilities.
 
I got it working! Took me a few times to read and re-read the suggestions to really understand. Here's my eval:

<eval phase="Final" priority="999999999" index="7"><![CDATA[
if (hero.tagis[source.UltMagic] <> 0) then
linkage[varies].field[cCstS2Expr].text = "(SpecSource.cHelpMnk) & Helper.Quaternary"
endif]]>
</eval>

Add to that "Monk Vow" in the archetypes secondary ability name and a Modified Secondary Ability Count of 99 in row 0, and we've got Monk Vows working for a Druid.

I'll post an updated gestalt file here once I've had a chance to port these fixes to the Bard and Ninja gestalt archetypes.
 
Here's a copy of my fixes for the archetypes to make your own Gestalt Bard+Monk, Druid +Monk, Ninja+Monk, Ranger+fighter.

If anyone finds a problem that needs to be fixed, please let me know and i'll give it a try!
 

Attachments

I've learned a lot and have even more Gestalt archetypes and other odds and ends in this user file now. Comments are welcome, and feel free to use this to learn from, that's how i learned... just started picking apart files others had shared.

We only have a 3, sometimes 4 man game at home (including the GM) and need to beef up our characters to handle most modules as they are written. It's a pain for the GM to have to alter encounters to work for 2 normal characters, so we went gestalt!

We've also started using the Mythic play test in combination with these gestalt archetypes and found that to be very satisfying while playing Reign of Winter.

Archetypes in this file are:

Gestalt Alchemist/Fighter
Gestalt Bard/Monk
Gestalt Cleric/Ranger (Dungeon Rover)
Gestalt Druid/Monk
Gestalt Ninja/Monk
Gestalt Ranger/Fighter
Ninja with Animal Companion (can be easily converted to add an animal companion to any class that doesn't have one)

There's also some Yeti gear we made out of some Yetis that attacked us late one night, shared for your enjoyment.
 

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