• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Genstealer cult problems in delta version

  • Thread starter Thread starter jeffrey_freeman at msn.co
  • Start date Start date
J

jeffrey_freeman at msn.co

Guest
When choosing weapons for "Brood brother Initiates"
adding most of the weapons mulitples the cost times
the number of models in the unit, rather than per
weapon. When I went into the stealers.40k file to
fix my copy I also noticed several weapons in the
gcBroodI links are set to "hide". I don't have the
codex, but are those weapons supposed to be available?
(they are Lascannon, autocannon, missile launcher, and
heavy bolter). Lastly, a bolter option is given twice,
one that can be 0-100, the other 0-1. I would suspect
the second one is redundant and should be removed.


-------------------------- eGroups Sponsor -------------------------~-~>
eLerts
It's Easy. It's Fun. Best of All, it's Free!
http://click.egroups.com/1/9699/0/_/36190/_/976840960/
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
 
One fine day in the middle of the night, Jeff Freeman
<jeffrey_freeman@msn.com> got up to write:

>When choosing weapons for "Brood brother Initiates"
>adding most of the weapons mulitples the cost times
>the number of models in the unit, rather than per
>weapon.

I'll fix that.

>When I went into the stealers.40k file to
>fix my copy I also noticed several weapons in the
>gcBroodI links are set to "hide". I don't have the
>codex, but are those weapons supposed to be available?
>(they are Lascannon, autocannon, missile launcher, and
>heavy bolter).

Not unless you take a unit leader.

>Lastly, a bolter option is given twice,
>one that can be 0-100, the other 0-1. I would suspect
>the second one is redundant and should be removed.

Sounds like a mistake too.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

-------------------------- eGroups Sponsor -------------------------~-~>
eLerts
It's Easy. It's Fun. Best of All, it's Free!
http://click.egroups.com/1/9699/0/_/36190/_/976909895/
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
 
Back
Top