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Genius Guides to Feats - Super Genius Games

Let's hear it for real life. :)

Got the files but couldn't get them into HL. Then Gen Con happened.

Any help would be greatly appreciated ShadowChemosh. :)
 
Shadow Chemosh

If you'll tell me the best way to build an export for Hyrum, I'll try to get another copy of the files over to him, if that would be easier.
 
Feats of Metamagic is now complete, except for one minor scripting issue that needs to be addressed.

On to Feats of Spellcasting. I am bypassing Runic Might 1 and 2 right now.
 
Hyrum, just in case you see this first, I sent you a .hl file that I finally figured out how to generate. Hopefully this will work for you and you can see the work that I have done to date.
 
Feats of Spellcasting is 100% entered and about 90% scripted. A few odd pre-reqs that I will try to work out and some other conditions to add. Again will try to work them out.

Next up is Feats of Subterfuge. Then the Runic Might feats which are going to be more difficult.
 
Did someone say Genius? ShadowChemosh did WarMaster and I've been dying to see more Genius stuff. Now that I'm in a home game, I'd love to be able to utilize the feats from all the source books I have from them. But alas, even after all these years, I cannot make a character on my own. Herolab has ruined me. So I don't even really bother anymore. Which sucks since Owen is my favorite author behind E.B. White.
 
Yep, still a work in progress as I an not a genius or a Genius! Plugging away at them as I have time and slowly trying to learn the scripting language. Not sure I am really learning it, as I am keeping a document that has examples of everything I have used thus far. To do original scripting, unfortunately, is still beyond me. Like I always say at work, I read code, I don't write it!

There are a few things in the datasets that I have skipped doing as it requires more brain power than I have to devote to it, at the moment. Allowing a feat to grant access to a defined list of spells that the character can take. There are a couple of those in Feats of Battle and Feats of Spellcasting and somewhere else that escapes me at the moment. I've purposefully skipped doing Runic Might I & II as they have some interesting conditions for selection that I am not quite prepared to delve into at this point.

I'll continue to post progress here as I go forward.
 
Procrastinating on starting Feats of Runic Might 1 and 2, and instead have been playing with GGT Air Magic. About half the spells entered, the two feats entered. There are several archetypes,a bloodline, and a domain. Spells and feats will be entered for sure. the others will do as I can and continue to learn how to use the scripting.
 
After a nearly month long hiatus, due to real life, I am back at it with the SGG material. Feats of Runic Might - Vol. 1 is nearly done. About 6 or 8 to go. Most of the scripting is done except for dealing with the maximum number of runes known as I am not quite sure where that needs to go or what it looks like.

The Genius Guide to Air Magic is still a work in progress with both the spells and the feats that are in that book. The domains and such have not been touched.
 
Have you gotten any further along in adding more to this, or releasing what you've previously done? We run quite a bit of SGG stuff in my game, would be very handy to have for us HL coding n00bs!
 
Not any further along as October to February is my busy period at work and then RL has been a bit challenging for the last few months as well. Hope to get back on it in the next couple of weeks and then look at getting it over to one of the share sites. I'm still a coding noob and there is lots that I haven't a clue how to do.
 
A few updates:

1) Shadow Chemosh has included the bulk of my feat work in a download for Super Genius Games.
2) I am continuing trying to learn the more advanced coding to continue to enhance the feats, but like I always tell my co-worker, I read code, I don't write it. (for my day job).:)
3) I have also been working on some of the magic books as well. Currently I am dabbling with the Super Genius Guide to Air Magic and Another 110 Spell Variants.
4) The third helping of Spell Variants is up on the list to be completed.
5) The first 110 have been worked on by someone else here, so I am not going to duplicate any of his work. Hopefully they will make it into an update from Shadow Chemosh at some point.
 
I was actually just about to start adding Runic Might. Literally. As in I was distracted by "Spiritual Weapon Feats" coming out today and entered that instead. Are you close to finished?

Regarding #5... From Shadow's reaction I expect your wish to be granted in the near future, along with some other surprises.
 
I've done a significant chunk of both Runic Might books. I think I am most of the way through the pre-reqs on Runic Might 1 and possibly into 2, I don't remember. EDIT: I have basically completed Runic Might 1, minus the pre-req that I couldn't figure out how to do, runic literacy and of course the mechanics of making them function, which I haven't done any for any of the feat books. Runic Might II is all entered, but hasn't been formatted and pre-req'd yet. /EDIT

EDIT 2: Went back and looked and made it so that literacy was driven by Barbarian illiteracy. You couldn't have that class feature. It was the only thing I could come up with.

Interesting development, SGG has hired someone to build their Hero Lab files. There is an announcement on the Paizo site.
 
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I had a feeling that was going to happen soon. Hyrum has hinted being interested in an official transcriber to me in a couple threads, but I never had the time or self-confidence to follow up. Considering their dedication to quality, I have no doubt we're going to be happily satisfied with the results.
 
I had a feeling that was going to happen soon. Hyrum has hinted being interested in an official transcriber to me in a couple threads, but I never had the time or self-confidence to follow up. Considering their dedication to quality, I have no doubt we're going to be happily satisfied with the results.

Yeah, which brings up an interesting notion, is that do we continue to work on the SGG stuff or move to a different 3PP?

Asandir
 
No reason to stop. Have you seen the pile of SGG material out there? He'll be coding until the end of time. Considering they have a new product every week? I say we keep doing the simple stuff (spells, feats) so that he has the free time to focus on classes.

I actually made comment to something similar and they said they were also more than happy to accept "donated" coding that John could go over, clean up whatever's missing as far as bootstraps, and release as official.
 
Speaking of, the new update is out.

Hellfire Magic, 110 Spell Variants, and Feats of Psionic Might added! Thank you SC!
 
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