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Forgotten Realms

TIAMAT –

Manifestations: The Chromatic Dragon, The Dragon Queen, The Dark Lady, The Nemesis of the Gods, The Undying Queen

(sources : FR Faiths and Pantheons, FR Powers and Pantheons, FR Campaign Setting, FR9 The Bloodstone Lands, FR10 The Old Empires, H4 module The Throne of Bloodstone)

Symbol: Five-headed dragon
Alignment: LE
Allies: none
Foes: Ilmater, Bane
Domains: evil, law, scalykind, tyranny, chromatic dragons, greed, necromancy, protection, animal, combat, divination, healing, time, wards, weather, guardian, charm, summoning
Worshippers: Chromatic dragons, Evil Dragons, Cult of the Dragon, fighters, sorcerers, wizards, thieves, assassins, blackguards, clerics (many clerics multiclass)
Cleric Alignments: LE, LN, NE
Favored weapon: dragon head (heavy pick)
Other weapons: all bludgeoning, longsword
Armor: any
Bonus skill: can speak draconic
Affiliated orders: Serpent Guard, Knights of the Talon, Wyrmkeepers, The Pentagon
 
did some more research

in Dragons of Faerun, it mentions the Dragonfall War and asks the reader to check out Races of the Dragon (a non FR sourcebook) for more information on the Dragonfall War (which is a FR canon occurrence). It is not the first time that a nonFR sourcebook contains little sidebars for FR in them, but it surprised me that I didn't catch that before. Bahamut and Tiamat have statblocks in RotD.
 
RotD

page 151: Bahamut
page 158: Tiamat.

And I think the Adventure The Red hand of Doom had Tiamat statted up too!

Edit: Page 116 Red hand of Doom Tiamat!
 
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Lol you guys really want these added. Do keep in mind mbran01 has to code most of the pantheons. ;) Do be nice to him. We are all working hard here.
 
don't want to come off as sounding like i'm rushing you guys!

just trying to help in my limited skillz way LOL
 
don't want to come off as sounding like i'm rushing you guys!

just trying to help in my limited skillz way LOL

I do work on other projects for Lone Wolf Development, lash, my plate is quite full. I do some FR coding on my time off (basically when I am running my game sessions) because my players need the data to work with. Many of the data sets I created were done purely out of necessity. Since we decided pathfinder would be our new system (3.5 being out of print and all) it made sense I would have to code things. The FR data started a long time ago for me. I have released what I compiled over a long period of time preparing for the current campaign.

Right now mbran and jbear are doing a good amount of it for the community. I am just supervising things as it goes along. The data is looking good though. Give it time and we shall get a lot accomplished.
 
Just letting everyone know that spells / feats with XP costs are being modified to nix those costs. Pathfinder's system doesn't have these costs built into it, so I am not going to bother with such things as I code. The XP costs will just be nixed completely. Same goes for magic items, arms and armor, etc.
 
Hey all, just caught this thread. I've been doing my own conversion. Here's what I got so far:

Races from Races of Faerûn (made some of the races as R Cust Special)
Faiths & Pantheons (deities, working on the domains, made some PrCs as Cleric Archetypes)
Players Guide & FRCS info
 
You can download our dataset and see how it compares. I did all the races as individual ones for the sake of making it easy to code up ethnic backgrounds and traits, and feats. Many feats are race specific. I will gladly look over your data once I have spare time though if you'd like to join us in this project.
 
I also changed a lot of the regional feats to traits (and de-powered some of them) to go along with the idea of the Pathfinder system. The only thing I haven't worked out as much yet is some of the abilities for the new domains.

Where should I send/upload my data set? (also, I noticed when loading yours that we had some duplicate names--I'll see about modding them to compare the two.)
 
So, I'm starting to work on the Techsmith and I hit a massive brick wall with the Gondsman companion/construct. For those that aren't in the know/don't remember, the construct has the same hit die as their master techsmith. Every time the techsmith goes up a level (I'm changing to every odd level), they can add +1 to Str, Dex, BAB, Fort, Ref, Will, or Natural Armor. Other than that, they don't change at all, but I'm not sure how to alter the companion's information from the techsmith's abilities.
 
Nevermind, I decided to add them as a secondary ability -> bootstrapped minion. Updating the Gondsman abilities will be a manual process.
 
I did not have internet for a few days, that problem has been repaired now and we are back to business. I have some work stuff to fine tune I haven't had a chance to check your stuff yet Matt, once I get a free minute I will. I am working on getting the work things crunched out and then will get back to looking over the data, hopefully this weekend if not before.
 
Hey Raven!

I'm going over the Guild Wizard of Waterdeep prestige class in the Magic of Faerûn book, and was wondering if it should continue using the Spellpool rules presented in the book, or we it would be better to modify it to stay truer to the Pathfinder rules.
 
I have yet to begin implementing that book, I will get back to this question as soon as I get free time. Right now I am finishing up a project for Lone Wolf Development that is taking my time.

My default answer would normally be go with pathfinder, but I need to look over the class itself before making a conclusion, and I have no time for that today.
 
Hey Raven!

I'm going over the Guild Wizard of Waterdeep prestige class in the Magic of Faerûn book, and was wondering if it should continue using the Spellpool rules presented in the book, or we it would be better to modify it to stay truer to the Pathfinder rules.

Matt

I looked over what you said, After taking a moment to review the spellpool rules, I would like to know what 'modifications' you have in mind before deciding what we should do. Let me hear your ideas and we can proceed from there.

Raven
 
Well, Spellpool magic is pure fluff, where the guild members can "donate" spells to a pool, allowing the individual caster the ability to pull the spell from the pool as long as they have a free spell slot (there's a 65% - 5% per spell level chance the spell will be there).

I'm looking at changing it from a Prestige Class to a Wizard Archetype:

- They would gain Improved Spell Acquisition (gain five spells instead of two to their spellbook every level) in place of the Arcane Bond ability.
- They lose 3 of the four bonus feats they normally acquire. In place of that, they gain: Improved Counterspell feat at 10th level, Focused Dispel (+2 to caster level checks for dispelling) at 15th level, and Break Enchantment as a 1/day spell-like ability at 20th level.

The two bonus languages they get as they go up in level is moot if they have the Linguistics skill, so I'm considering just dropping that ability.

I'm still not sold on the Spellpool ability, since it adds in new ways of getting magic. As far as programming it into the Data Set, it's straight up Description text, so it's not difficult to put in.
 
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