What mechanism controls the display of the final Flurry numbers?
I know the cMnkFlurr has an Eval Script that calculates the base values that are attached to the ability text.
I also know that ultimately adding Helper.ShowFlurry adds the display of the adjusted flurry attack values for that particular weapon.
But something happens in there somewhere... I just don't know what.
Example, 12th level Monk, Str 14, Weapon Focus (unarmed).
In the Special tab, I see...
Flurry of Blows +10/+10/+5/+5/+0 (Ex)
...which won't change until I level up. As expected.
In the Weapons tab, I see...
Unarmed Strike
Melee: +12/+7
Flurry: +13/+13/+8/+8/+3
Quarterstaff
Melee: +11/+6
Flurry: +12/+12/+7/+7/+2
...again, all as expected.
My question is, where does HL do the math?
Is it part of Helper.ShowFlurry? If so, where do I find that to examine it?
(I'm mainly asking because if you give Flurry to a class that doesn't have a medium BAB progression, the numbers are off on the weapon)
I know the cMnkFlurr has an Eval Script that calculates the base values that are attached to the ability text.
I also know that ultimately adding Helper.ShowFlurry adds the display of the adjusted flurry attack values for that particular weapon.
But something happens in there somewhere... I just don't know what.
Example, 12th level Monk, Str 14, Weapon Focus (unarmed).
In the Special tab, I see...
Flurry of Blows +10/+10/+5/+5/+0 (Ex)
...which won't change until I level up. As expected.
In the Weapons tab, I see...
Unarmed Strike
Melee: +12/+7
Flurry: +13/+13/+8/+8/+3
Quarterstaff
Melee: +11/+6
Flurry: +12/+12/+7/+7/+2
...again, all as expected.
My question is, where does HL do the math?
Is it part of Helper.ShowFlurry? If so, where do I find that to examine it?
(I'm mainly asking because if you give Flurry to a class that doesn't have a medium BAB progression, the numbers are off on the weapon)