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Flurry of Blows on a Natural Weapon

frumple

Well-known member
I am trying to get the Flurry: line to work with a natural weapon. I can get the label "Flurry:" displayed by adding the tag Helper.ShowFlurry to the natural weapon, but how do I populate it with that weapon's wMelFlurry attack bonuses?
 
Since the core rulebook says "A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.", we did not make a provision for flurries of natural attacks.

Could you quote the text of the ability that's allowing it, please, so we knw what sort of parameters are in play here?
 
It is for the few monsters that have monk-like abilities. For example, The Old Man from the Adventure Path bestiaries. Currently I am working on The Tome of Horrors Complete for the Community Bestiary. The monster the Slaughterford can use flurry of blows with its natural attacks.

Here is the text:
Flurry of Blows (Ex): Similar to a monk, a slaughterford can
make a flurry of blows attack at the expense of accuracy.
It can make one extra attack per round as a full attack
action, but each attack receives a –2 penalty.

I have set its natural attack (Arm Blades) by using wOtherMel and adding the Helper.ShowFlurry tag to show the Flurry line. I would like the line to display its Melee Atk Bonus -2 as

Flurry: +11/+11/+11

unless it has monk levels (which I can easily handle with a doneif statement in the script to show the flurry line). From reading through the wiki and experimenting I gather the display for flurry is handled by a finalize script on the flurry element, so I guess what I need is a way to set the finalize value via a script in the monster.
 
Users can't alter finalize scripts, except by altering the inputs they're given. I'll add this capability to the to-do list.

Which Adventure Path issue should I be looking in, BTW?
 
I am thinking another option for natural attacks would be a tag or if one was to give the weapon the Monk special quality to allow them to display flurries.
 
there is also a feat Feral combat training that appears in the ultimate combat guide that allows natural weapons to be considered monk weapons = used in a furry
 
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