I have introduced a mechanic in my game for socketing magic into an item.
I can get into the rules of it in detail if people are interested, but the short of it is standard magic items do not exist in this low magic item campaign. The craft item, weapon, rod, staff and the like feats do not exist. Craft scroll, potion, construct and wand do. As well as one called craft socket.
Socket stones are a bit like materia in that they add abilities to the item the character can then use. Not schools of magic or anything, but they would add things like flaming, bashing or distance as a Type I Level 1; speed, invulnerability or wild as a Type I Level 3.
Craft Socket allows you to modify weapons and armor to hold socket stones as well as to craft the socket stones themselves. Basically for a simple example take a regular steel longsword. As a medium weapon it can have up to two sockets. Character takes his sword to a Socket Smith and pays him gold to have a single socket added. What i thought of is in my .user file adding a new "Item Power" based on the tier he paid for that adds a container element to the sword. I would then have the "socket stones" as ioun stone type items that can only be added to the sockets that were added.
Is what I am trying to do even remotely possible?
Is there advice anyone has on the process?
I can get into the rules of it in detail if people are interested, but the short of it is standard magic items do not exist in this low magic item campaign. The craft item, weapon, rod, staff and the like feats do not exist. Craft scroll, potion, construct and wand do. As well as one called craft socket.
Socket stones are a bit like materia in that they add abilities to the item the character can then use. Not schools of magic or anything, but they would add things like flaming, bashing or distance as a Type I Level 1; speed, invulnerability or wild as a Type I Level 3.
Craft Socket allows you to modify weapons and armor to hold socket stones as well as to craft the socket stones themselves. Basically for a simple example take a regular steel longsword. As a medium weapon it can have up to two sockets. Character takes his sword to a Socket Smith and pays him gold to have a single socket added. What i thought of is in my .user file adding a new "Item Power" based on the tier he paid for that adds a container element to the sword. I would then have the "socket stones" as ioun stone type items that can only be added to the sockets that were added.
Is what I am trying to do even remotely possible?
Is there advice anyone has on the process?