I appreciate everyone rallying behind Realm Works in this thread, and I want to make it clear that we know the user experience needs work. As the resident "person who knows about interface stuff", this is evident to me perhaps more than anyone else. I'll do my best to address what I've seen in this thread, but what I'm offering here is intended to be helpful and informative rather than excuses for the current state of things.
Our Situation
Everything has an opportunity cost, and we are a small team. I think a lot of people think we are bigger than we are because they are used to dealing with larger software companies (Apple, Google, Microsoft, etc.), and larger companies in general. Everybody has to wear multiple hats, and no one really gets to focus on just one thing (even if it would be great if they could!) So while it would be nice to have one person focus only on UX (user experience) concerns, a lot of other stuff would not get done to make room.
Content Market
It’s true that users who have been turned off by the interface won't buy additional services, subscriptions, and add-on products. As it stands right now however, we have very little for them to buy in the first place. This is where the Content Market comes in. In order for Realm Works to succeed commercially (and provide me and the team with the food, electricity, and internet connectivity needed for continued development and interface improvements!) we are focusing on being able to provide these exact services, subscriptions, and add-ons.
Look and Feel
As observed in this thread, Realm Works as it stands heavily favors functionality and versatility over look and feel (visual appearance and aesthetic rather than. Whether this is your preference or not is a matter for debate, as people have taken both sides just within this thread alone.
One of the goals for the upcoming Realm Work web application is to have a slicker, more visually appealing interface. It's far from a finished product, but you can check out a video sneak peak we did to get an idea of the direction the visual design is heading.
https://www.youtube.com/watch?v=Vmfq8UR4WCI
This isn't to say that the desktop product will never get a new coat of paint, but that needs to be prioritized against everything else.
Inherent Complexity
Realm Works has a lot of features, and is intended to be used by GMs with a wide variety of approaches and styles. This results in a significant amount of inherent complexity, the kind which can only be reduced by cutting features and scope. If a theoretical product supports EXACTLY your approach and no one else's, it will be less complex by definition.
My father greatly prefers to use a classic corded telephone because it’s simple and does only the things he wants out of a phone. No smartphone (not even one lovingly crafted by top notch designers at Apple) will appeal to him, because it does far, far too much that he doesn't want.
We have lots of ideas (both our own and from the community) on how to mitigate some of this complexity, but they are seldom easy to implement and require a lot of thought and effort. One of the major design goals of the web application is to smooth over some of the complexity and learning curve for newer users, and in general make the overall experience more palatable to a wider audience.
General Usability and Performance
Of course there's plenty of other stuff for us to work on to improve the UX of Realm Works in general. Some people have noted performance concerns, and we've already release a few fixes that make that situation better (but not perfect), and will be continuing to look at that.
There's also some glaring usability issues that we are looking to correct, both short term and long term. We all know that the topic hierarchy is very useful but also cumbersome, primarily because of the fiddlyness with expanding and collapsing it. This of course is just one example.
The long term solution is to remember the expanded and collapsed state, which we hope to be doing at some point but will require a big chunk of work. Short term however, we have some tweaks coming in the next update which should somewhat alleviate the problem. We're adding an option to expand the entire hierarchy, as well as collapse the entire hierarchy (including "inner" parts).
Hopefully this helps at least a little.