A feature that I think would be useful is separate ammunition use counters for hits and misses on the In-Play tab. Incrementing either would decrement the available ammunition.
Reasoning: In Pathfinder, as in 3.5, ammunition that hits is destroyed and not recoverable, while ammunition that misses its target has a 50% chance of being lost or destroyed. In games where limited supplies are part of the adventure, being able to track the hits and misses (instead of only the used) would be helpful when it comes to recovery.
Adding counters elsewhere is possible, but is not the most usable approach.
Reasoning: In Pathfinder, as in 3.5, ammunition that hits is destroyed and not recoverable, while ammunition that misses its target has a 50% chance of being lost or destroyed. In games where limited supplies are part of the adventure, being able to track the hits and misses (instead of only the used) would be helpful when it comes to recovery.
Adding counters elsewhere is possible, but is not the most usable approach.