Longtime Army Builder user, love the software.
One of my favorite ways to use Army Builder is to document my entire army. I like to add customized fluff notes, change the names, all sorts of stuff like that (I'm excited to add photos of the units). Once I have my armies in all of their glory, I then get to the task of whittling the army down to playable lists. This is where I believe that some sort of battleforce selector option would be great.
The general idea is that you can select a unit and declare this is in a list, or another and say this is out. You can build up your army see how many points are left over (or more often how many you need to find), and start optimizing. Things like: "I like my terminators, but what if I drop them and add two scout units...", this is where I spend most of my time tweeking. In order to do this currently I take my large list, and start deleting units. This is cumbersome when I need to add back a unit, as I need to create it from scratch or reload my full list and start over.
The simple version of this would be a check box option next to each unit to include in the list or not. Taken to a higher level you could have multiple lists within the same basic army, and associate each unit in different lists. You could then filter and have printouts of specific lists.
Now the next higher level feature could be a force organization viewer. Using this you would be able to view your units as boxes in a hierarchal pattern. I imagine a input where you could drag the unit boxes to the "in-list" area. Then you could see what is in your list and what is out in one picture. If you got really fancy you could even the ability to parent-child units together, so your commander could have these troop units attached, but your librarian has these units.
Anyway, just some thoughts, thanks for your time.
Rix
One of my favorite ways to use Army Builder is to document my entire army. I like to add customized fluff notes, change the names, all sorts of stuff like that (I'm excited to add photos of the units). Once I have my armies in all of their glory, I then get to the task of whittling the army down to playable lists. This is where I believe that some sort of battleforce selector option would be great.
The general idea is that you can select a unit and declare this is in a list, or another and say this is out. You can build up your army see how many points are left over (or more often how many you need to find), and start optimizing. Things like: "I like my terminators, but what if I drop them and add two scout units...", this is where I spend most of my time tweeking. In order to do this currently I take my large list, and start deleting units. This is cumbersome when I need to add back a unit, as I need to create it from scratch or reload my full list and start over.
The simple version of this would be a check box option next to each unit to include in the list or not. Taken to a higher level you could have multiple lists within the same basic army, and associate each unit in different lists. You could then filter and have printouts of specific lists.
Now the next higher level feature could be a force organization viewer. Using this you would be able to view your units as boxes in a hierarchal pattern. I imagine a input where you could drag the unit boxes to the "in-list" area. Then you could see what is in your list and what is out in one picture. If you got really fancy you could even the ability to parent-child units together, so your commander could have these troop units attached, but your librarian has these units.
Anyway, just some thoughts, thanks for your time.
Rix