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Feature requests

  • Thread starter Thread starter gdewan at prairienet.org
  • Start date Start date
G

gdewan at prairienet.org

Guest
1. When printing, it would be nice if I could specify a little bit of extra
left margin to make room for a 3 hole punch. Also
left/right margin if two sided printing is going to be involved.

2. Pressing a letter normally takes you to next item in list beginning with
the letter. I would like to see two enhancments.
a: Allow search to loop (or scan backwards if a modifier key is held
down).
b: If additional characters are pressed within a certain time frame,
use that to search for the start of a word.

3: Now that I think about it just now, a name search box attached to each
card list would be useful.
3b: And an advanced search feature. Would look just like the filter box,
but wouldn't actually filter, just go to next
card that fulfilled requirements. Would need a repeat last search
feature also.

4: Any chance of getting those inventory style imbedded inc/dec buttons in
deck construction?

5: 0 should be a legal quantity for a number of cards in a deck, with an
option to purge all entries with a 0
count when deck is finished.

6: When printing an inventory, etc. it would be nice if you could add a
comment to get printed with the header.

7. When a card triggers a deck invalidation, I would like to get a list of
the specific cards responsible (if it is something
last can be blamed on a specific card).
--
Geoffrey DeWan gdewan@prairienet.org
 
...0 should be a legal quantity for a number of cards in a deck, with an
option to purge all entries with a 0 count when deck is finished...

I'll add my support to that idea.

The facility to drop the count to 0 rather than remove the card from the
deck would be most useful when trying to balnce a deck to a limit. Useful
for those card that you really want to put in but are struggling to make
room for.

---Steven



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Geoffrey DeWan wrote:

> 7. When a card triggers a deck invalidation, I would like to get a
> list of
> the specific cards responsible (if it is something
> last can be blamed on a specific card).


you can, just click the little red diamond in the extreme lower left corner.

I'd like to see the offending card(s) highlighted in the deck list
(shown in red).

--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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At 04:30 PM 5/26/2003 -0500, you wrote:
>1. When printing, it would be nice if I could specify a little bit of extra
>left margin to make room for a 3 hole punch. Also
> left/right margin if two sided printing is going to be involved.

Now logged on the todo list for inclusion in a future release.

>2. Pressing a letter normally takes you to next item in list beginning with
>the letter. I would like to see two enhancments.
> a: Allow search to loop

Added to todo list.

>(or scan backwards if a modifier key is held
>down).

What key would you recommend? The <ctrl> and <alt> keys are already used
for standard stuff. The <shift> key would be counter-intuitive. What else
does that leave?

> b: If additional characters are pressed within a certain time frame,
>use that to search for the start of a word.

The quick search mechanism is provided for this type of operation. We've
got a number of enhancements to that mechanism already on the todo list.

>3: Now that I think about it just now, a name search box attached to each
>card list would be useful.

If I understand correctly, this is already provided with the quick search
mechanism.

>3b: And an advanced search feature. Would look just like the filter box,
>but wouldn't actually filter, just go to next
> card that fulfilled requirements.

I'm going to need to hear additional support for this before adding it to
the todo list. It seems somewhat redundant and would easily foster
confusion between users who get the filter and search mechanisms intertwined.

>Would need a repeat last search
>feature also.

This is already provided by the quick search mechanism.

>4: Any chance of getting those inventory style imbedded inc/dec buttons in
>deck construction?

There are already the +/- buttons. What value does this redundancy add? It
definitely increases the column width and chews up extra horizontal space,
which seems like a negative to me.

>5: 0 should be a legal quantity for a number of cards in a deck, with an
>option to purge all entries with a 0
> count when deck is finished.

This is already on the todo list. It hasn't been added yet, since I'm still
concerned this will be confusing to some users. Comments???

>6: When printing an inventory, etc. it would be nice if you could add a
>comment to get printed with the header.

Added to the todo list.

>7. When a card triggers a deck invalidation, I would like to get a list of
>the specific cards responsible (if it is something
> last can be blamed on a specific card).

Click on the validation asterisk for full details on the errors. Cards that
break "card rules" have the card identified. Deck rules do not have this info.

Thanks, Rob

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Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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Already on the todo list....

-Rob

At 08:24 PM 5/26/2003 -0400, you wrote:
>I'd like to see the offending card(s) highlighted in the deck list
>(shown in red).


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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At 12:36 AM 5/27/2003 -0700, you wrote:
>At 04:30 PM 5/26/2003 -0500, you wrote:
> >3: Now that I think about it just now, a name search box attached to each
> >card list would be useful.
>
>If I understand correctly, this is already provided with the quick search
>mechanism.

>Thanks, Rob

Somehow missed this. Be nice if this wrapped.
--
Geoffrey DeWan gdewan@prairienet.org


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At 12:36 AM 5/27/2003 -0700, you wrote:
>At 04:30 PM 5/26/2003 -0500, you wrote:
>
> >7. When a card triggers a deck invalidation, I would like to get a list of
> >the specific cards responsible (if it is something
> > last can be blamed on a specific card).
>
>Click on the validation asterisk for full details on the errors. Cards that
>break "card rules" have the card identified. Deck rules do not have this info.
>
>Thanks, Rob
>
>---------------------------------------------------------------------------
>Rob Bowes (rob@wolflair.com) (559) 658-6995
>Lone Wolf Development www.wolflair.com

Well, in LofR, when adding a banned card to my deck in standard format, it
isn't telling me what card was banned.
Is this a problem with the LotR databases?
--
Geoffrey DeWan gdewan@prairienet.org


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> >5: 0 should be a legal quantity for a number of cards in a deck, with an
> >option to purge all entries with a 0
> > count when deck is finished.
>
> This is already on the todo list. It hasn't been added yet, since I'm
still
> concerned this will be confusing to some users. Comments???

I can see your point about being potentially confusing. How about
making card counts of zero a deck validation issue? That way Card Vault
would warn the user that they have some decisions left to make. There are
two ways to handle saving -- always remove 0 counts or ask to remove the 0
counts. Probably would have an affect on printing and deck inventory as
well.


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The way in which banned cards are handled is completely up to the data file
author. Rules can be written on a "card" level or a "deck" level. Card
rules report the offending card automatically, while deck rules do not have
such information. If no card is specified in the validation message, then
the rule is a deck rule. If you want this changed, you'll have to petition
the data file author. Usually, there is a reason a rule is written one way
or the other, so it may not be something the author can readily change.

Thanks, Rob

At 12:25 PM 5/27/2003 -0500, you wrote:
>Well, in LofR, when adding a banned card to my deck in standard format, it
>isn't telling me what card was banned.
>Is this a problem with the LotR databases?


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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--- Geoffrey DeWan <gdewan@prairienet.org> wrote:
> Well, in LofR, when adding a banned card to my deck in standard format, it
> isn't telling me what card was banned.
> Is this a problem with the LotR databases?

Is the card banned in Standard format? I have not had a chance to play much
LotR since TT came out, but I thought that only one of the tournament formats
had banned cards...


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

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At 07:10 PM 5/27/2003 -0700, you wrote:

>--- Geoffrey DeWan <gdewan@prairienet.org> wrote:
> > Well, in LofR, when adding a banned card to my deck in standard format, it
> > isn't telling me what card was banned.
> > Is this a problem with the LotR databases?
>
>Is the card banned in Standard format? I have not had a chance to play much
>LotR since TT came out, but I thought that only one of the tournament formats
>had banned cards...
>
>
>=====
>---
>
>Kuni Tetsu
>Clan War rules guy
>Moderator of ClanWar-l

Cut&Paste from Decipher's website:

The following cards may not be played in Standard format tournaments for
The Lord of the Rings™ TCG:
1R40 Elrond, Lord of Rivendell
1R45 Galadriel, Lady of Light
1R80 Ottar, Man of Laketown
1U108 No Stranger to the Shadows
1R139 Savagery to Match Their Numbers
1U234 Ulaire Nertea
1C248 Forces of Mordor
1R313 Sting
2R32 Flaming Brand
2C101 Filibert Bolger, Wily Rascal
2R108 O Elbereth! Gilthoniel!
3R38 Aragorn, Heir to the White City
3R42 Horn of Boromir
3R68 Saruman, Keeper of Isengard
4C192 Uruk Regular
--
Geoffrey DeWan gdewan@prairienet.org


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Making it an implicit validation error is a great idea!

The question then becomes how to handle the zero-count cards outside of
deck construction. It probably makes sense to save WITH the zero-count
cards to allow for future editing of those cards. Unfortunately, saved
decks are used for extensions, and it probably is better to OMIT the
zero-count cards when outputting via an extension. The same probably
applies for printing (for the same reasons).

It does NOT make sense to have different behaviors for these different
situations. Consistency is critical. So that means a choice needs to be
made that will be less than optimal in one context or another. I have my
personal thoughts on this, but I'd be interested in hearing the opinions of
others first. Any strong opinions out there????

Thanks, Rob

At 02:09 PM 5/27/2003 -0700, you wrote:
> I can see your point about being potentially confusing. How about
>making card counts of zero a deck validation issue? That way Card Vault
>would warn the user that they have some decisions left to make. There are
>two ways to handle saving -- always remove 0 counts or ask to remove the 0
>counts. Probably would have an affect on printing and deck inventory as
>well.


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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Rob Bowes wrote:

> It does NOT make sense to have different behaviors for these different
> situations. Consistency is critical. So that means a choice needs to be
> made that will be less than optimal in one context or another. I have my
> personal thoughts on this, but I'd be interested in hearing the
> opinions of
> others first. Any strong opinions out there????


I think 0 qty cards should be omitted when saving decks.

I do think you should be able to "color code" cards for decks in progress.


--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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Sorry it took so long to get back to this, but I've been swamped. What the
heck do you mean by the term "color code" cards for decks in progress?

Thanks, Rob

At 03:29 AM 5/29/2003 -0400, you wrote:
>Rob Bowes wrote:
>
> > It does NOT make sense to have different behaviors for these different
> > situations. Consistency is critical. So that means a choice needs to be
> > made that will be less than optimal in one context or another. I have my
> > personal thoughts on this, but I'd be interested in hearing the
> > opinions of
> > others first. Any strong opinions out there????
>
>
>I think 0 qty cards should be omitted when saving decks.
>
>I do think you should be able to "color code" cards for decks in progress.


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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Rob Bowes wrote:

> Sorry it took so long to get back to this, but I've been swamped. What
> the
> heck do you mean by the term "color code" cards for decks in progress?
>

change the color of the text line of the card in the decklist. ex: green
for keepers, yellow for possible keepers.

allow the user to change the color.

--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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