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Feature Requests

Had severals hours of travelling time today and just clicked wild through my technomancers:

Creating, a hypothetical, paladin sprite with a rating of 16, causes HeroLab to trigger an "Complex Forms Learned: Resource unspent" validation error. At rating 16, there is no possibility to add another complex form so the error should be supressed.

The Resonance UI looks overblown if you use a not just beginner technomancer. With a native resolution of 1440 x 900 (Macbook Air) there are showing 5 complex forms, 2 Sprites and 4 Echoes. No temporary complex form was added, the technomancer has a paragon. It's a pain to scroll through my sprites. Is there the possibility to get a new tab for the sprites right next to the resonance tab? A munchkin mancer, elf with exeptional attribute: charisma, can have 9 registered and 1 compiled sprites. Not funny to scroll to a specific sprite.
Adding them to the dashboard is, to me, not really an option. Having a portfolio with 8 characters with vehicels, drones, spirits and sprites causes HeroLab to become very slow. So I supressed the listing of the "minions" as separate characters.


Basic Sprite tab:
When pushing the button "Add optional modifications for this race" there is a grey "Free Sprite" option. In the description it states in red: "Free Sprites should be created as independant characters, rather than as summoned minions". But.. there is no possibility to select "Free Sprite" at the character generation.
If I add the optional character mod anyways, the validation message remains. Very annoying. Also: the sprite automaticaly gets the stream "Cyberadept". Maybe I missed it, but I thought sprites can't choose a resonance stream.
Sideinfo: The validation error that I should add more complex forms remains in this free sprite.

Question: is there a way to supress validation messages? I've added die Quality "Day Job" to an AI (hey, AIs can get an legal SIN, so why they can't get a job and work for a SOTA nexi?)
 
But.. there is no possibility to select "Free Sprite" at the character generation.

Not true mate. When you create a new portfolio, in type select Sprite. This is an NPC sprite. There isn't an option for PC sprites per se but the NPC options work fine in my opinion.

I agree that spirits and sprites need their own tabs as Magic and Reasonance tabs become very cluttered very easily.
 
Not sure if this has been mentioned before, but could the size of the dropdown be widened. When using Reinforced Mounts it's really difficult to tell what one's what, and in general it's a challenge to get the right weapon on the right mount.

Also, with Drone Racks, can we have those as a container so we can specify which drone is in which?
 
I'd love to be able to use Pack kits, but all I as a GM really need to get a PC or NPC geared up is the ability to add couple of sets of gear quickly to the character. I don't care about availability or even weight. Just give me the nuyen total. Is there any way to quickly add a list of gear to a character?

Thanks
 
Yes, I would love to be able to pre-built various pieces and assortments of gear, and then just add them in "all at once" to various characters. Something I can do right from inside the program, without editing actual datafiles.

A tall order, I know. But I would absolutely love it.

(For example: I often buy a backpack, sleeping bag, tent, camoflage netting, and survival kit ... as a "bug out bag", run-for-the-woods-and-pray set of gear, in the event I can't go to a bolt hole but still need to disappear for a week or so. It's tedious chasing them all down, every character, individually. A one-stop solution would be absolutely lovely.)
 
cndblank and _Pax_, would creating a mule character work as a workaround?

Add your choice of gear to an otherwise blank character, and save that character. Then, every time you need that set of gear, use the portfolio menu...import hero from portfolio option to grab a copy of that guy, then use the bag icons on the dashboard to move his gear collection to the real character, then delete that copy of the mule?

_Pax_, I'm sorry to say that when PACKS are added, it'll serve cndblank's needs (he can just create a new gear PACK for the collection he wants), but there will be no way to add these packages without touching the editor.
 
A mule should do it well, 1 mule with different bags, transfer bag to other character - the other character gets the bag and all the kit in it.

Would also do what I needed earlier, with kits to add to npcs - a bit laborious but should work. Also if you keep your mule in a profile to it's self it will be quicker to load when you need to add the gear
 
Customizable Suggestions - Sensors and Vehicles/Drones

So, I was thinking of an idea for an optional feature for Shadowrun in HL, but I'm sure this would probably take up some time.

If you dig through SR4A and Arsenal (if you want, I can find page numbers), they talk about the "Standard" sensor packages that come with drones and vehicles. There's a table in SR4A that shows the signal rating and capacity of these sensor packages based on the type of drone or vehcile.

If you read Arsenal, it talks about this a bit more, mentioning some basic examples of what those sensors entail and how, with GM approval, players can put modifications to the sensors on the vehicle/drone.

I would like to see some optional feature at the configuration window that allows players to customize the sensor packages that are in drones and vehicles. I would think that any vision/hearing mod would be available, plus a few other sensor-type modifications.

There was also another spot that mentioned mechanical arms on drones that can be customized. That could also be an optional thing.

Just a thought. :-)
 
If you look in the Cargo section of the Gear tab, the different sized sensor packages are there, with the correct capacity for you to specify which enhancements and sensors the Drone/Vehicle has.

If you put smartlink in one of said sensor packages then HL will even add the dice pool bonus for Smartlink.

The only thing Hero Lab doesn't do it add the sensor package automatically or ensure it's the right sized one.
 
Is it possible to specify how the tabs of the Editor are sorted? Like A-Z from top to bottom?
 
Is there a way to translate the names for agents/pilots to the Matrix tab on the main character display? The section titled Agents and Independent Programs at the bottom left? Once you have more than one of a type, if they are the same rating, it is impossible to tell them apart without going through the dashboard. Since you can name them on the dashboard when you switch to their profile, it would be great to have that name transfer to the main character's matrix tab.
 
Need a improved GM's Combat roster output format

Need an Improved GM Combat Roster for NPCs.


Some thing that provides the info a GM needs to run the game.
Clearly defined defense and armor values.
Clearly defined weapon and weapon skill values.
Plus options for various ammo types.
Any martial arts info should also be included.


And the option to include an abbreviated spell and or critter power list would also be nice. Some thing so the GM doesn't have to look up the mechanics of a spell or power during the game.
 
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As another item for the Personal Tabs permanent adjustments, would be nice to be able to adjust up or down the limit on gear Availability and Rating purchasable at character creation.
 
A couple of things that would make NPC creation a little easier:

1) display the breakdown of "weapons/armour/magic/etc" value (p 454, Core Rules) when you create an NPC rather than a PC.

2) Be able to sort magic items by price (or any items, really). I know sometimes I'll just want to scroll through the list and pick a magic item I may not have used before - something a little flavourful for that particular NPC, but it'd be nice to keep all the affordable items near the top.

Keep up the good work, guys - as always, HeroLab is perhaps the single most useful application I've ever used! :)
 
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