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Feature Requests

Could an option for "custom spell" be added to the list of spells to learn in the advancements? That way players could add their cherished creations during advancement instead of having to wait for me to make a new spell via the editor before they add the advancement.
 
I had the same issue with one of my players... he likes to keep back up gear in bus lockers and things like that... So what I did in this instance was just give it the name 'Bus Station Backup' so that I know it's not part of his carried gear... but you could also buy a vehicle and place it in there so it lists with the vehicles stats... haven't tried purchasing a location yet... might be worth a try.
 
I had the same issue with one of my players... he likes to keep back up gear in bus lockers and things like that... [...]

That, right there, is an awesome idea: make Identities into containers, that can be the parent entity of vehicles, gear lists, etc - not just SINs, lifestyles, and subscriptions. :)
 
That, right there, is an awesome idea: make Identities into containers, that can be the parent entity of vehicles, gear lists, etc - not just SINs, lifestyles, and subscriptions. :)

Maybe a specific type of safe house or something you can do to make some identities into containers? This is definitely a great idea!
 
OR have locations have a switch so that their contents don't print out or perhaps just a separate section of the char sheet that lists locations and their contents.
 
Hello, this may be a long shot. When you add Shifters in the Hero Lab options, there is one shifter in Corporate Intrigue based off the Anaconda. It is the only Rules offered in the book, everything else is adventure plot points and NPC stats. Not sure if you would add this kind of product to your line, and it would be a shame not to be able make one via Hero Lab. Heck I would pay 10$ just for this option.
 
Maybe a specific type of safe house or something you can do to make some identities into containers? This is definitely a great idea!

Heck, any lifestyle with "Workspace" should be eligible as a container, so you can put your Workshop gear there.

Also, if a lifestyle is nothing more than a fake ID and a coffin-motel locker/cupboard, so you can put a spare gun, certified credstick, change of clothes, and similar stuff in a dufflebag and keep it there.
 
Other than being on the Social tab, rather than on the Gear tab, how do you see the lifestyle-associated storage differing from adding the "-Custom Location-" item from the top of the gear list?

I prefer a namable location over just containing it in an identity, with no specifics - that would be important if you had bus station lockers rented in two different parts of town under the same identity.
 
Hmm, I guess it's mostly a style difference. Mostly, for me, it's the "Workplace (_____ Shop)" bit that I want.
 
That's not what I mean. I don't want to put stuff IN the workshop.

I want to install the worskhop into my lifestyle's Workplace. :)
 
This isn't really a big deal now that I know how to make my own but still thought I'd ask anyway. I'd like to see the critters as a stock enemy that can be quickly dropped into combat.
 
I appreciate there's content to add, but the file for my character is 2.2meg and I've been trying for over an hour to load the file with no luck.
 
I appreciate there's content to add, but the file for my character is 2.2meg and I've been trying for over an hour to load the file with no luck.

I've found this to be an issue when dealing with high end characters or large groups (8 or more in the dashboard). I think this is primarily due to the profile being a string of xml docs pasted into one xml doc, instead of being a report from a relational database. It would load faster and require fewer memory resources as a report.

I had a fire fight this past weekend using 4 party members, one with 6 drones, vs. an 8 man sec team and a spider. With most of their gear stripped from their files when I imported them into the profile for the encounter, it still took 2 hours and 49 min. to load. Fortunately I'd set this up prior to game time.
 
Turns out if I do anything else while HL is loading a large file, then HL stops and must be restarted. When I loaded the same character when I wasn't trying to use my PC it took around 20 minutes or so. Still way too long in my opinion though.

This character is a shaman, his ally, his bike, his car and a couple of bound spirits (not shown for just this reason). I haven't even tried to load a rigger yet.....
 
I have to agree... I was running some relatively large combats at a convention, and while the encounters loaded in an acceptable time on my desktop when I set them up (5-10 minutes with a quad core athlon with 16 GB of Ram, 3 Hd's configured as optimally as I can get them and the characters on a USB3 flash drive). When I took the same flash drive to the convention and loaded it on my laptop (dual core athlon, 4 GB of Ram, 1 HD) it took almost 30 minutes.

I'm glad I loaded them at the start of the Shadowrun Mission, because by the time they were loaded I was ready for them, but if the party had skipped legwork, I'd have been screwed.
 
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