• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Feature Request

Xorial

Well-known member
I would like to see the ability to make an archetype available to multiple classes. I would like this mainly for instances of using things like Super Genius Games' versions of archetypes. this might never get done, but I was just hoping. :D
 
Can't be done, given the way archetypes are designed. They are very tightly linked to their class.
 
EDIT: I decided it would be better to move my request to a separate thread to avoid issues with the ongoing discussion here...
 
Last edited:
You'll have to make each archetype for each class as far as I can tell, it will likely be a lot of work.

You might be able to do it with some eval scripts, but that might be getting a bit hairy.
 
You'll have to make each archetype for each class as far as I can tell, it will likely be a lot of work.

You might be able to do it with some eval scripts, but that might be getting a bit hairy.

That is what I am doing. Actually not that hard, as all you have to do is to do a "New Copy", then change which class it is for. If I want to add to a regular class, it would almost be easier to reenter all of the classes & subtract out the archetype packages they normally have. I actually am just wanting to have this just for my Anachronistic Adventurers files I am putting together.
 
Back
Top