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Feature Request: Skill Bonus

AWizardInDallas

Well-known member
Would like to be able to place a conditional note at the end of a skill bonus, using the source field, so it will appear in the statblock like this:

Now:
Racial Modifiers +8 Stealth

Future:
Racial Modifiers +8 Stealth in coral reefs
 
There are lots of examples of this - try the Cat, Leopard - that's a race that will be in the core package, so it'll be copyable in the editor, so that you can see how it adds "+4 stealth in undergrowth".
 
I'm working in the Bestiary Monster Creation tool rather than the editor. I've already added a "Situational Bonus" on the adjustment tab and putting "in coral reefs" in the duration box does add the text to the skill. However, some Racial Skill Bonuses are also situational, but no notation is allowed:

Is:
Skills Acrobatics +1 (-3 to jump), Stealth +15 (+23 in coral reefs), Swim +16; Racial Modifiers +8 Stealth

Should be:
Skills Acrobatics +1 (-3 to jump), Stealth +15 (+23 in coral reefs), Swim +16; Racial Modifiers +8 Stealth [highlight](in coral reefs)[/highlight]

The condition allies to both, but there isn't a way to notate it in the Racial Skill bonus.
 
The race Mathias mentioned has a racial special, IIRC. Instead of adding the adjustment on the adjust tab, does adding the racial ability work?
 
I'm working in the Bestiary Monster Creation tool rather than the editor. I've already added a "Situational Bonus" on the adjustment tab and putting "in coral reefs" in the duration box does add the text to the skill. However, some Racial Skill Bonuses are also situational, but no notation is allowed:

Is:
Skills Acrobatics +1 (-3 to jump), Stealth +15 (+23 in coral reefs), Swim +16; Racial Modifiers +8 Stealth

Should be:
Skills Acrobatics +1 (-3 to jump), Stealth +15 (+23 in coral reefs), Swim +16; Racial Modifiers +8 Stealth [highlight](in coral reefs)[/highlight]

The condition allies to both, but there isn't a way to notate it in the Racial Skill bonus.

Just an opinion from an average user (no affiliation with LWD): There are some things in the rules that are going to have some overlap. From a coding perspective, allowing for every nuance of every possibility will unnecessarily bloat the product. So you try to allow for maximum functionality without unnecessary bloat.

In this case, you have the situational modifier which accomplishes exactly what you wish to do. In the Source field, you can add "Racial Modifier" or whatever else you would like to call it, so you know that that's what it is.

I guess my request would be to show the source on the stat block. It's shown on the character sheet, but not the stat block. Also, if possible, show situational modifiers on the In-Play tab with a check box.
 
Would like to be able to place a conditional note at the end of a skill bonus, using the source field, so it will appear in the statblock

I guess my request would be to show the source on the stat block. It's shown on the character sheet, but not the stat block. Also, if possible, show situational modifiers on the In-Play tab with a check box.

Yeah, to quote us both, that's all I'm really asking for. :) I personally have an easier time reading the stat block.
 
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