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Feature Request: Natural Attack Ability Order

AWizardInDallas

Well-known member
In Bestiary Monster Creation, would like to be able to decide what order "New Ability (unique to this race)" appear in the natural attack:

Currently:
Melee bite +8 (1d6+2), 2 claws +8 (1d4+2), sting +6 (1d4+1 [highlight]plus lingering damage and 2d4 acid[/highlight])

Should Be:
Melee Bite +8 (1d6+2), 2 claws +8 (1d4+2), sting +6 (1d4+1 plus [highlight]2d4 acid and lingering damage[/highlight])
 
You can control that by controlling the relative order of execution of the scripts that add each individual damage - they're listed in order of when they were added.
 
That's a timing thing, so I don't think there is anything you can do, using Bestiary Monster Creation.
 
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