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[Feature Request] Equipment Pack

AWizardInDallas

Well-known member
I would like to be able to build equipment packs, basically grocery lists of items that can be grouped together and added all at once for a single price tag. As a GM, if I want to add the same 20 pieces of equipment to 8 different characters, it's a lot of clicking. It would also help players who don't enjoy shopping that much to get a list of what are essentials (food, water, light, backpack). This is doubly so for new players who don't know the ins and outs of buying equipment quite yet. :)
 
Seconded.
This is a really obvious idea that could be implemented for most purchasable things. If it emerges in the future then I'd like to be able to define a number of kits for specific tasks, for example spelunking, climbing and so forth.
 
This can be done in the Editor for the most part.

For my group I created a new item called SAP "Standard Adventuring Pack" and then simply bootstrapped the stuff I wanted to this item. When you purchase the pack all those items come along.

The only downside is that you can't remove a single item as its bootstrapped. :)
 
Shadow, couldn't you put a condition on that so that it appears only when its stack value is 1 or more? Come to think of it, you would have to be able to decrement the stack value, rather than just remove the item... well, it's an idea and a starting point, but not sure how it could be done. Sorry for the interruption. :)
 
Not positive actually. Never had need to play around with the stack levels. I am not sure its something we can get access to from scripts.

Another idea maybe to just add Text Box next to the item that can then be manually updated by the player. So they can put in x0 or x1 or x2 themselves actually.

Hmmm should be pretty easy as one would just need to add the "User.NeedDomain" tag on the bootstrap and then each bootstrapped item gets a Text Box to fill into.
 
I've had no problem modifying the stack values in the past, when I first tried messing with money before realizing it was a lost cause and just made money into an actual item in my gear. So they are able to be modified.
 
Bootstrap Baad

This can be done in the Editor for the most part.

For my group I created a new item called SAP "Standard Adventuring Pack" and then simply bootstrapped the stuff I wanted to this item. When you purchase the pack all those items come along.

The only downside is that you can't remove a single item as its bootstrapped. :)

IMHO, I think a non-bootstraped solution would be better.
 
I would like to be able to build equipment packs, basically grocery lists of items that can be grouped together and added all at once for a single price tag. As a GM, if I want to add the same 20 pieces of equipment to 8 different characters, it's a lot of clicking. It would also help players who don't enjoy shopping that much to get a list of what are essentials (food, water, light, backpack). This is doubly so for new players who don't know the ins and outs of buying equipment quite yet. :)

New to this MB. So is 'Third-ing' appropriate? I looked at the editor, albeit not having read anything about, but it was daunting.

I was hoping there was an exportable pack that could be imported to characters which would just populate which ever list it needs to be on. I was having to create 6 Pre-gens and the equipping was tedious!

Cheers.
 
For those of you with the Pathfinder Society Field Guide book for Hero Lab, take a look at the adventuring kits from that (they're near the top of the list on the Gear tab), and read the notes text we've added to each - you'll see that this is already on the to-do list.
 
For those of you with the Pathfinder Society Field Guide book for Hero Lab, take a look at the adventuring kits from that (they're near the top of the list on the Gear tab), and read the notes text we've added to each - you'll see that this is already on the to-do list.
Nice! I had not really looked at the Society Field guide stuff yet so that would be really cool to have. In my case the Bootstrapping to my SAP works plenty good enough for now but a full feature Kit ability would be most welcome! :)
 
Just a quick question Shadow. On your SAP (for example) how would you get it to have say 10 days of rations. Is there a way to enter in amounts or do you have to enter each day of rations as a seperate bootstrap.
 
Just a quick question Shadow. On your SAP (for example) how would you get it to have say 10 days of rations. Is there a way to enter in amounts or do you have to enter each day of rations as a separate bootstrap.
I set a Tag on the Bootstrap so that by default I think I give 4 days of rations. So when it displays it shows "Rations x4". I can post that when I get home tonight as I have to look it up. :)

I also recently had to have a small script that removes a couple of "inactive" tags that suddenly showed up on my SAP items somewhere in one of the last patches. Without removing these "inactive" tags HL won't let you use the Trackers for Rations and Torches that show up on the "In-Play" tab.
 
So on the bootstrap you press "Fields..." then enter Field ID: stackQty then the Value is the number in the stack and make sure you select "assign".

Then currently had to add the following script on the SAP itself and used the Custom.SAP tag on each Thing I bootstapped to the SAP. Have not had time to research if a better way but this does work currently.

Code:
~ Final 10,000
foreach pick in hero where "Custom.SAP"
  perform eachpick.delete[Helper.SpcDisable]
  perform eachpick.delete[Helper.SpcNotWorn]
nexteach

Hope that helps.
 
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