I'm missing something obvious but I can't figure out what it is. I'm trying to get this feat to show up correctly.
This is my eval script:
For some reason, the DC is always is calculating as 10 + 2*Channel Dice + Charisma.
Thanks for any assistance.
You may expend two uses of channel energy to emit a 30-foot-radius burst of raw emotion that temporarily shifts a humanoid’s attitude by one step (for example, hostile targets become unfriendly, indifferent targets become friendly) for 1 round/channel die. A Will save (DC 10 + channel dice + Cha modifier) negates this effect. If you or an ally take any hostile actions, this effect immediately ends for all affected targets.
This is my eval script:
Final Phase 10000
doneif (hero.tagis[Hero.Channel] = 0)
field[abValue].value += hero.child[xChannel].field[abValue2].value
field[livename].text = field[name].text &" No. of Rounds " & signed(field[abValue].value)
field[abValue].value += hero.child[xChannel].field[abValue2].value +hero.child[aCHA].field[aModBonus].value +10
field[livename].text = field[name].text &" DC" & signed(field[abValue].value)
For some reason, the DC is always is calculating as 10 + 2*Channel Dice + Charisma.
Thanks for any assistance.