Hello,
First time posting. I know if you are an avid pathfinder player like I am you like to simulate a couple of builds at varying levels to see the progression of your vision. I use Hero Lab to do this and in order to do it correctly I need to save multiple .por file at each specific level. This is the only way to determine if your feat choices are valid as you level.
Problem: If I create a level 11 Fighter from scratch in HL I could potentially give that character feats that he would not have been able to attain based on level and bab, etc. This is because the software is only using the current stats of the fighter at level 11.
A good example would be starting my build at level 11 and two feat choices that could happen:
9: Critical Focus
10: Bleeding Critical (critical focus, 11 BAB prereq)
11: Sickening Critical (critical focus, 11 BAB prereq)
Even though we all know this is wrong if you create a build starting at 11, HL will let this go through.
Solution: I think eventually Feats should be tied to the level that they are gained(and the stats of the character at that level) and error-checked to see if feat choices are legal. I don't know how many look-up functions will be necessary and my hope is that they would not bog the app down. Maybe a smaller subset or core stats could be created as a lookup file for just that character with saves, bab, level as the metadata.
I don't know if this has already been discussed in previous threads so please attach this to those let me know in the most harshest way possible.
If this can be solved, then next topic "do the same thing with Fame and equipment purchases" Have the ability to turn this off if you are just futzing around.
Thank you all,
Jonathan
First time posting. I know if you are an avid pathfinder player like I am you like to simulate a couple of builds at varying levels to see the progression of your vision. I use Hero Lab to do this and in order to do it correctly I need to save multiple .por file at each specific level. This is the only way to determine if your feat choices are valid as you level.
Problem: If I create a level 11 Fighter from scratch in HL I could potentially give that character feats that he would not have been able to attain based on level and bab, etc. This is because the software is only using the current stats of the fighter at level 11.
A good example would be starting my build at level 11 and two feat choices that could happen:
9: Critical Focus
10: Bleeding Critical (critical focus, 11 BAB prereq)
11: Sickening Critical (critical focus, 11 BAB prereq)
Even though we all know this is wrong if you create a build starting at 11, HL will let this go through.
Solution: I think eventually Feats should be tied to the level that they are gained(and the stats of the character at that level) and error-checked to see if feat choices are legal. I don't know how many look-up functions will be necessary and my hope is that they would not bog the app down. Maybe a smaller subset or core stats could be created as a lookup file for just that character with saves, bab, level as the metadata.
I don't know if this has already been discussed in previous threads so please attach this to those let me know in the most harshest way possible.
If this can be solved, then next topic "do the same thing with Fame and equipment purchases" Have the ability to turn this off if you are just futzing around.
Thank you all,
Jonathan