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Favored Soul

Arthurrw

Active member
I am having a heck of a time with this class. Has anyone put this class in yet? I cant seem to get it to do what i need it to do. I am going to post my .dat at the end of this, can someone take a look.

I am almost done with the class there are only a couple of things left and I cant figure them out. If you could do them for me and then post here and let me know how you did what you did I would appreciate it maybe it will help me to understand and not have to ask the question again.

I need the following added.

Weapon focus (deity's weapon the player can choose that on his own) 3rd level

5th Level Energy Resistance 10 (1st type)
10th Level Energy Resistance 10 (2nd type)
15th Level Energy Resistance 10 (3rd type)

The energy resistances can be any type of energy resistance they should get a choice of 1 of the 5

17th Level Wings - Speed 60ft Good maneuver
20th Level Damage Reduction - if lawful 10/Silver, if Chaotic 10/Cold Iron.


I think I have the rest of this but I am struggling really bad and promise to try really hard to figure this out if you can help me :) If someone could help me ASAP I am really stuck on this and it is preventing me from moving forward as I have other things to do like this.
 
Arthurrw wrote:

> I am almost done with the class there are only a couple of things left
> and I cant figure them out. If you could do them for me and then post
> here and let me know how you did what you did I would appreciate it
> maybe it will help me to understand and not have to ask the question again.
>
> I need the following added.
>
> Weapon focus (deity's weapon the player can choose that on his own) 3rd
> level


Bootstrap the Weapon Focus thing, which has an id of "fWepFoc". That
will get you the Weapon Focus feat for free.

To make it only appear after 3rd level, add a condition to the bootstrap
of something like:

count:Classes.FavoredSl >= 3

(at Phase / Priority First / 10000 or something, replacing FavoredSl
with the class tag for your class.)


> 5th Level Energy Resistance 10 (1st type)
> 10th Level Energy Resistance 10 (2nd type)
> 15th Level Energy Resistance 10 (3rd type)
>
> The energy resistances can be any type of energy resistance they should
> get a choice of 1 of the 5


These can be done as Custom Special abilities. You can find details
about how to create those in the editor tutorials.


> 17th Level Wings - Speed 60ft Good maneuver


Bootstrap the "xFly" thing, and use this script:

~ Set our fly speed to 60 or its current value, whichever is higher
hero.child[xFly].field[Value].value =
maximum(hero.child[xFly].field[Value].value, 60)

~ We have good maneuverability
var result as number
result = hero.child[xFly].assign[Maneuver.Good]


> 20th Level Damage Reduction - if lawful 10/Silver, if Chaotic 10/Cold Iron.


You would bootstrap the "xDamRdSil" (silver) and "xDamRdIron" (cold
iron) picks, and then do something like this:

~ If we're lawful, add damage reduction 10/silver
if (hero.tagis[Alignment.Lawful] <> 0) then
#applydr[xDamRdSil, 10]

~ Otherwise, if we're chaotic, add damage reduction 10/cold iron
if (hero.tagis[Alignment.Chaotic] <> 0) then
#applydr[xDamRdIron, 10]
endif


Hope this helps.
 
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