ShadowWalker
Well-known member
So I'm working on Interface Zero 2.0 which uses the Fate Core rules.
It addes gear, cyberware, vehicles and drones as well as psionics to the mix.
I'm slowly figuring out how Hero Labs works and making headway in making this work.
I would like to make this work similar to the way the Fate Core works for consistency and I was wondering how the skill tab was done?
Complicated question I know. I'm thinking it uses multiple fixed tables.
If it is fixed tables then questions are:
How is text being displayed in the table when it's empty?
How does the drag and drop work? I've seen no documentation for it in the authoring kits wiki.
How does the filtering work on the individual tables? Each one would I suspect filter for a particular tag but how are those tags added and removed? I'm suspecting there is a script event taking place on the drop event?
It addes gear, cyberware, vehicles and drones as well as psionics to the mix.
I'm slowly figuring out how Hero Labs works and making headway in making this work.
I would like to make this work similar to the way the Fate Core works for consistency and I was wondering how the skill tab was done?
Complicated question I know. I'm thinking it uses multiple fixed tables.
If it is fixed tables then questions are:
How is text being displayed in the table when it's empty?
How does the drag and drop work? I've seen no documentation for it in the authoring kits wiki.
How does the filtering work on the individual tables? Each one would I suspect filter for a particular tag but how are those tags added and removed? I'm suspecting there is a script event taking place on the drop event?