TCArknight
Well-known member
Howdy!
I am hoping the responses to this post will not only help me, but anyone else working with gizmos, etc....
In the past, I've worked with gizmos a bit when creating gadgets for a DWAITAS custom dataset. That seemed a bit simpler though than what I'm attempting now.
In the dataset I'm working on, each character has 1 (or rarely 2) groups of Stunt-like abilities. Each of these abilities (a Talent for this clarification) can have 0 or more Additions which improve some kind of mechanic in the Talent. The Group also has at least 2 but possibly more FX types (each more than 2 costs a Stunt). A Group also has 1 Disad and 1 'Surroundings' Ability that allows for unusual ability (outside of the normal ones contained in the Group) while causing possible damage or difficulties for the area around him.
In summary:
My thought on how to do this is with the Group as a basic component with fields such as name, description, etc. The Ability, Enhancement, FX, Disad and Surroundings would each be a separate Gizmo attached to the Group thing. The Ability, Enhancement and FX would be built above a Stunt component while Disad and Environment would be their own separate components. The corresponding Tab portal would allow to Add a group, most likely A custom one but allowing for pre-defined ones as well.
1) is this a workable concept or is there a simpler way than gizmos?
2) assuming gizmos, is there a way to add the chooser for the actual gizmo in a way similar to the Ranger Favored Enemy/Terrain, Ranger Combat Style etc.? (What kind of portals are those?)
3) is there a way to add new Helper.XX tags or is the best way to create ones specific to the dataset?
4) Any Fate Core specific shortcuts, macros etc that would make things simpler?
All thoughts and comments welcome.
TC
I am hoping the responses to this post will not only help me, but anyone else working with gizmos, etc....
In the past, I've worked with gizmos a bit when creating gadgets for a DWAITAS custom dataset. That seemed a bit simpler though than what I'm attempting now.
In the dataset I'm working on, each character has 1 (or rarely 2) groups of Stunt-like abilities. Each of these abilities (a Talent for this clarification) can have 0 or more Additions which improve some kind of mechanic in the Talent. The Group also has at least 2 but possibly more FX types (each more than 2 costs a Stunt). A Group also has 1 Disad and 1 'Surroundings' Ability that allows for unusual ability (outside of the normal ones contained in the Group) while causing possible damage or difficulties for the area around him.
In summary:
Code:
Group
|- 1 or more Ability (cost as stunt)
| \_ 0 or more Enhancement (to the ability) (cost as stunt)
|- 2 or more FX ( each more than 2 costs as stunt)
|- 1 Disad
|- 1 Surroundings effect
My thought on how to do this is with the Group as a basic component with fields such as name, description, etc. The Ability, Enhancement, FX, Disad and Surroundings would each be a separate Gizmo attached to the Group thing. The Ability, Enhancement and FX would be built above a Stunt component while Disad and Environment would be their own separate components. The corresponding Tab portal would allow to Add a group, most likely A custom one but allowing for pre-defined ones as well.
1) is this a workable concept or is there a simpler way than gizmos?
2) assuming gizmos, is there a way to add the chooser for the actual gizmo in a way similar to the Ranger Favored Enemy/Terrain, Ranger Combat Style etc.? (What kind of portals are those?)
3) is there a way to add new Helper.XX tags or is the best way to create ones specific to the dataset?
4) Any Fate Core specific shortcuts, macros etc that would make things simpler?
All thoughts and comments welcome.

TC