1. When a custom stress track is added, I think a new consequence type for that stress track needs to appear in the consequences drop down.
2. Related to above, for skills that add to stress stacks like Will, Physique, etc. at certain levels, they also add an extra consequence of a specific type. I don't see where consequences are being limited to 1 mild, 1 moderate, 1 severe, 1 extreme, and extra typed consequences based on high skills. Seems like I can add as many as possible.
3. As kdama1 mentioned, I'd like to be able to add a Stunt that adds to a character's refresh, for the same reason. I am working on a Dresden user file as well, I am using Stunts for Powers, with a Tag group for Supernatural powers. In addition, some Dresden Files powers have a varying refresh cost, so it would be nice if it could be set to a player entered value. This could be handled with a Permanent Adjustment I guess
2. Related to above, for skills that add to stress stacks like Will, Physique, etc. at certain levels, they also add an extra consequence of a specific type. I don't see where consequences are being limited to 1 mild, 1 moderate, 1 severe, 1 extreme, and extra typed consequences based on high skills. Seems like I can add as many as possible.
3. As kdama1 mentioned, I'd like to be able to add a Stunt that adds to a character's refresh, for the same reason. I am working on a Dresden user file as well, I am using Stunts for Powers, with a Tag group for Supernatural powers. In addition, some Dresden Files powers have a varying refresh cost, so it would be nice if it could be set to a player entered value. This could be handled with a Permanent Adjustment I guess