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Familiar Growth Question

Sgmendez

Well-known member
I have a player who has a Witch with the Hex Familiar Growth, which appears in the Advanced Options - Witches Hexes book by SGG. My question is: Is there an easy way to add an Animal Companion to the class to easily represent when the familiar grows?

The witch can augment her familiar, making it grow into a larger "combat form." The combat form is identical to a druid's animal companion (using the character's witch level as her druid level). The combat form of the familiar should be written up as an animal companion with a similar physical form or special abilities (a cat animal familiar should use the big cat animal companion for its combat form, while the fox uses a wolf animal companion and a centipede familiar uses a viper).

The witch can change her familiar from its normal form to its combat form or back as a standard action. Damage taken in one form does not carry over to the other. When the witch rests and prepares her spells for the day, all damage on her familiar's combat form is healed. If her familiar dies in either form, it remains dead in the alternate form.

While in combat form, the familiar functions in all ways as an animal companion, and it does not retain any of its special abilities as a witch's familiar. (While her familiar is in combat form, a witch can cast spells she has already prepared, but can not prepare spells stored within her familiar until it regains its normal form.) The familiar can maintain its combat form for a maximum of 1 minute per level of the witch. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.
 
I think you should be able to cancel and suppress all the arcane familiar mechanics on the class, and then add the animal companion abilities. Unfortunately, that requires the user to delete the one companion and add the new version.
 
Actually, try this - create a druid character, add the same amount of levels as this character has witch levels, and give it a companion - the stats of that companion should be the same as those of what the familiar's stats would be in "combat form". Then, print out only the companion from the druid, and keep that character sheet available to use instead of the familiar while transformed.
 
Thanks Mathias, I actually thought of that after posting and was planning on doing that if nothing else worked. Another thought I had was making an archetype that grants access to an animal companion, but I don't really know how to do that with the editor.
 
A single class can't have 2 different kinds of companions, so I am afraid an archetype wouldn't work. Maybe you could create a configurable for the second companion and bootstrap it to something.
 
Yeah, I have no idea what a configurable is or how to bootstrap anything, or even what that means. I may learn how to use the editor later, but unless I really need to I have no plans to do it now.
 
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