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Extended Character Sheets

Glad you like it! Let me know if you find anything missing from it. I might not be able to figure out how to put it in there but I can sure try.
 
I create new "game systems" for the different Savage World settings I build out. Is there a way to get this to work inside those? I tried to install it in one of the directories, but even though the Sheets.hl shows up, it's not an option when I print. Works fine for Savage Worlds, though.
 
Just copy the dossier.user and the sheet_extended1.user and sheet_extended2.user files from your main data/savage directory over to your other game settings. Although I'm not exactly sure why you would bother with copying out whole new game systems for different settings. As long as you make good use of the "Source" setting you should be able to keep it all under the main Savage Worlds game system and take up a lot less disk space, too. The .hl file is a packaged install file, kind of like a .zip file, it contains the files you need but until it's unpacked Hero Lab won't know what to do with it.
 
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This sheet is awesome!!! Thank you very much...I have two humble questions?

1. Can we get this added to the downloads like the pathfinder sheets? Not even sure who to ask but it would be easier for everyone to find?

2. Is there a way to organize the gear list so things are in containers? Just wondering...

Once again thank you for all your work!!!
 
On 1, that's a Lone Wolf question, nothing I can do about that.

On 2, I have no idea how to even do that. It may be possible but I just don't have any clue how I would go about doing that. Making the above was more about being able to figure out some of the very simple things in the sheet that I could modify. Something like that, though, is WAAAY over my head. Sorry. :(
 
Racial Abilities Don't Wrap

Hey I noticed that the racial abilities section isn't wrapping to the next column. We're doing some custom stuff, and the amount of racial abilities is longer. So the extended sheet isn't wrapping those abilities to the next column. Any way to fix this?
 
Maybe? Honestly just looking at that stylesheet makes my head spin. I'm not exactly sure what tells it to span columns, but maybe CC is more familiar with the process and can give me some hints on what I would need to look at or change.
 
Well I had to change the id from "oProperty" (or "o"Anything) to "zProperty" because there was a conflict with the basic sheets on names. I did notice that on the sheet2 file that "zAbility" wasn't on the list of spillover to a 2nd page, if needed, although zProperty was, so maybe that's all that's needed to fix this? If so I've updated the file used in the first post above if you want to download and try and see if that fixes the issue.
 
Thank you so much for looking into this. However that did not fix the problem. I know the abilities are getting output to that section on the regular sheet. I get about the first three abilities on the extended sheet, out of the six or seven. The others just disappear instead of wrapping to the top of the second column, like Edges do on the regular sheet.
 
Ok I fixed it. Your sheet_extended2 file was missing the Abilities on lines 512 and 516,

<position><![CDATA[
~hide and show appropriate portals for creatures and non-creatures
if (hero.tagis[Hero.Creature] = 0) then
portal[zCreature].visible = 0
else
portal[zEdge].visible = 0
portal[zAbility].visible = 0
endif

~position the various tables in the desired sequence
perform portal[zProperty].autoplace
perform portal[zAbility].autoplace
perform portal[zEdge].autoplace
perform portal[zHindrance].autoplace
perform portal[zCreature].autoplace
perform portal[zDrawback].autoplace
perform portal[zSPAttack].autoplace
perform portal[zPersonal].autoplace
perform portal[zPower].autoplace
perform portal[zSPPower].autoplace
perform portal[zMagicArmr].autoplace
perform portal[oArmor].autoplace
perform portal[zMagicWeap].autoplace
perform portal[zWeapon].autoplace
perform portal[zMagicItem].autoplace
perform portal[zGear].autoplace
 
Ok, thanks. I've updated the sheets with that. I also changed the line for:
Code:
~hide and show appropriate portals for creatures and non-creatures
if (hero.tagis[Hero.Creature] = 0) then
   portal[zCreature].visible = 0
else
   portal[zEdge].visible = 0
   portal[zAbility].visible = 0
endif
to include zAbility in the first part as well, since Creatures can have abilities too, after all, as CC pointed out (in fact it's the preferred method for Creatures whereas Properties should be used for Characters).

So that now looks like:
Code:
~hide and show appropriate portals for creatures and non-creatures
if (hero.tagis[Hero.Creature] = 0) then
   portal[zCreature].visible = 0
   portal[zAbility].visible = 0
else
   portal[zEdge].visible = 0
   portal[zAbility].visible = 0
endif
 
Weirdly enough that change actually prevents the abilities from showing on the second page. I just deleted line 509 (portal[zAbility].visible = 0, before the else) and it worked again.
 
Oh, I think that's because I read it wrong. visible=0 would mean to hide it, not make it visible, so the first part says if the hero is NOT a creature (=0) then hide Creature attributes (and, accidentally in this case, Abilities) otherwise hide Edges and Abilities. So I should probably yank the line from both of those to make it work correctly. Duh. So I updated to do that.
 
Did Something happen to this set of sheets? I swear it use to display all the text from the edges. It seems to only display one line? I pulled in the file from the dropbox again this morning just to verify
 
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