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Exclusion of Classes in HL

RavenX

Well-known member
Mathias or whoever can help me,

I would like to know if there is a way to disable character classes through the Editor.

I am going to attempt to code the Dark Sun campaign Setting into HL for myself and my players to use. Dark Sun does not have Divine Spellcasters or Paladins at all in it because the deities are dead. I would like to know if there is a way to exclude them as options if the User Content, Dark Sun Campaign Setting is selected under the config for hero?
 
First find the Class Level unique ID of the class you want to not show up (for instance cCleric for Cleric). Now go to the "Preclude" tab in the editor and make a new entry. Put Class Level unique ID in the "Thing Unique ID" box then enter the "Source ID" of the source that will disable it (for instance if your Dark Sun source id was sDrkSun then you would input that). Now when the game system reloads and you select your Dark Sun source the class will no longer be visible.

Hope this helps! :D
 
Last edited:
Mathias or whoever can help me,

I would like to know if there is a way to disable character classes through the Editor.

I am going to attempt to code the Dark Sun campaign Setting into HL for myself and my players to use. Dark Sun does not have Divine Spellcasters or Paladins at all in it because the deities are dead. I would like to know if there is a way to exclude them as options if the User Content, Dark Sun Campaign Setting is selected under the config for hero?

Although the Paladin class doesn't exist, the Divine spells do. Albeit Clerics or "Divine" spellcasters actually rever the elements.
If you manage to input this setting it'll be Awesome Sauce!:D
 
Elemental Priests are not really considered Divine, they work with the primal forces of the planet. Also personally I don't usually allow Clerics in the campaign. They are still exceptionally rare even in Dark Sun. If the player characters are fortunate enough to have one in the party, there will only be one. I have a butt load of 3.5 pdfs on Dark Sun, which would convert over nicely for Pathfinder. Just have to add them into Hero Lab.
 
Although the Paladin class doesn't exist, the Divine spells do. Albeit Clerics or "Divine" spellcasters actually rever the elements.
If you manage to input this setting it'll be Awesome Sauce!:D

To answer this one, after reading Paizo's Ultimate Magic I decided to actually use word casting for elemental priests in Athas as it seems much more fitting.

I created a flaw for "Illiterate" as most characters can't read or write by sorcerer-king decree, the trade-off being the characters get the usual feat for the flaw.

Arcane Defiler and Preserver I am working on details for as Archetypes for the Wizard class. I still need to find a way to exclude the classes I don't want, like Paladin and Sorcerer though.
 
To answer this one, after reading Paizo's Ultimate Magic I decided to actually use word casting for elemental priests in Athas as it seems much more fitting.

I created a flaw for "Illiterate" as most characters can't read or write by sorcerer-king decree, the trade-off being the characters get the usual feat for the flaw.

Arcane Defiler and Preserver I am working on details for as Archetypes for the Wizard class. I still need to find a way to exclude the classes I don't want, like Paladin and Sorcerer though.

Try the hidden or preclude tabs in the editor, add the cPaladin or cSorceror unique id in the filed and those classes shouldn't be shown in the selection list!
 
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