• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

EVAL SCRIPT question

Kaleb

Well-known member
I am trying to make a copy of the Rage [unchained] rage ability for the bloodrager.

In the Eval scripts for the Rage Unchained ability several index's are 1. I thought each script had to have its own index. Is this true?
 
Are you actually trying to change something about the ability or just assign a version to the bloodrager?

Athough the index thing is weird.
 
I want to replace the Bloodrage mechanic with the new Rage unchained mechanic I do not want to change how it works in any way.
 
If the scripts have names (which is set from the Timing button at the bottom), the index is ignored.
 
I am pretty sure I will be releasing a Unchained Pack for the community. One of the ones I did already is the Unchained Bloodrager archetype.

So attached is that file. It will work by itself without but the new source will display the top as "srcUnBlrAr". So check mark it and then you can add the new "Unchained" archetype to the bloodrager to get it to have the new Rage mechanics. But it will still be treated as if it had the Bloodrage class ability.
 

Attachments

Back
Top