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Ethnicities Question

ShadowWalker

Well-known member
So if I wanted to make an ethnicity for humans that removed some of the human default abilities like the bonus feat, and gave a bonus to a particular attribute or added a class skill how would I got about doing so?
I've looked at the Racial Cust Special tab. I'm thinking at least some of this will have to be either scripted or have to be done in some other area as a special ability of some kind.
So... What is the best way to so this?
 
Honestly that does not sound like a Ethnicity but an ART (Alternate Racial Traits). Which from HL point of view calls it a Subrace. Its really just different wording but I would advise using an "Alt. Racial Trait" instead of a Racial Cust Special as it will be easier.

You can use the section of the "Alt. Racial Trait" called "Removed Racial Special Abilities" to remove the abilities you don't want (ie Bonus Feat). You can also easily set if the Name of the ART should replace or append its name to the name Human.

Then you will have to script new "Racial Special" to add new features and bootstrap them to the new ART.
 
Attached is a very quickly put together example of a ART called Shadow Human. It removes Bonus Feats and +2 Ability score and replaces with specific feats Power Attack and Endurance. In addition a new racial ability that only lets you select a Physical ability score for the +2 bonus.
 

Attachments

The game only has humans, and everyone is a different ethnicity of human. Those different ethnicities give bonuses to attributes, skills, class skills, etc. Much like races, but I want human feats to show up as selectable so I want human as the base race.
 
If I can do them as different races and some how have them all show up as human as well for other things humans get access to that would be fine.
 
Right. The example and info I provided does "exactly" what your asking and saying. So I am lost on what point you are trying to make. :(
 
Actually I found another way to do it. Which is to just use Race, and then use Counts as Race. Easier for setting attributes and such.
 
Actually I found another way to do it. Which is to just use Race, and then use Counts as Race. Easier for setting attributes and such.
What do you plan to do about FCB? Or do your players not use those?

Hmmm "if" you bootstrap all FCBs to each race it may work...
 
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To add to all this. I am almost positive if you create "new" human races you will run into issues. The scripting language has too many ways of checking for a race to be live. Meaning using "Counts as Race" human will most likely only net you catching 80% of the stuff you need to see your race as human. As you try and add feats, spells, equipment, etc something is going to not see your new race as the core human race.

I said use an ART (Alternate Racial Trait) with the subrace feature to make sure you are 100% always counted as a human. I brought up FCBs as an example that you will have to specifically code for to allow Favored Class Bonuses to work for you new races. Where if you just modified the existing Human race you would not have to worry about FCB's.

Hopefully you are fully informed now about your options. :)
 
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