Climbing Kick needs Modifier Multiplier 2. This one is on me. I thought I'd submitted my last update with this fix. Climbing Kick is built as linked Damage+Trip(Touch, Knockback) so any extras that apply to both should count as two. Minor caveat, Up-in-the-Air should cost 1 pp still since it only affects the Trip portion. I'm not sure if there are other feats that only affect part of it. Arguably, Mighty might only apply to the Damage portion for example (although one could probably argue adding strength bonus to the Trip stability check as well) like Vampiric. I see you have the Multiref bit removed, though.
Ultimately, with all of these side cases, it might be nice to be able to have some way to say, for extra on linked powers, "this extra only counts for a piece of this". I know I've run into similar issues with Corrosion and Disintegration where I wanted to apply a modifier to only the damage or the drain.
The Disguised and Plug-In Interface power feats should only be available on Devices, or as features for custom Equipment. Same can be said for Flaw: Crew Required or Flaw: Assembly Required.
Ultimately, with all of these side cases, it might be nice to be able to have some way to say, for extra on linked powers, "this extra only counts for a piece of this". I know I've run into similar issues with Corrosion and Disintegration where I wanted to apply a modifier to only the damage or the drain.
The Disguised and Plug-In Interface power feats should only be available on Devices, or as features for custom Equipment. Same can be said for Flaw: Crew Required or Flaw: Assembly Required.
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