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Error when bootstrapping wArmorSpk to Custom Ability

You created something on the "Custom Ability" table, and then bootstrapped it to something else, right?

Things created on that table may only be user-added, never bootstrapped. Use the "Class Special" tab for class-related abilities that are bootstrapped.
 
Yes, its the free customization gained by each of the forms of the astral suit are bootstrapped. The custom abilities are bootstrapped to the magic armor via a gizmo.

How do I add them as abilities gained except via bootstrapping?

Also, If I have two or more claw attacks that are attached to my character by these customizations, is there any way to identify them uniquely -- be able to assign a bonus to one but not the other?
 
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The free one is a class special, and is bootstrapped.

The non-free ones are custom abilities, that the user adds.
 
Or, if there's a choice of what abilities you can take for the free choice, just increase the count of custom abilities by 1 to allow that first choice.
 
Ok, so I have to recreate the free one as a class special. Thanks.

Any info on the claw question, above?

Sadly, there is no choice according to the description.

Edit: I was able to use the Item selection criteria on my wonderous item to filter down to be able select two of my character's natural weapons correctly.

However, this item is a bit complicated (for those of you knowledgeable about Dreamscarred Press' products, this is similar to Items of Legend).

Is there any way to populate more than 1 pick list for a single magic item? As an example, this item affects two of my natural claw attacks (claw1 and claw2), it also gives a bonus to Perception, and a bonus to a character chosen class skill. So I need to have 3 pick lists. One for each natural weapon, and one that is populated by the class skills of the character.
 
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What was the question about the claw? I must have missed that one.

I was looking for a way to apply a bonus to one natural attack and not another (much like the difference between the magic weapon spell (applies to one item) vs the magic fang spell (applies to all natural attacks). My "Item of Legend" as we'll call it, applies to only 2 of my natural weapons (claws).

I figured this out using the Item selection criteria under wonderous items. However, I need a 3rd pick list (and potentially more in the future) to assign a bonus to a character chosen skill.

Is there a way to add a 3rd pick list to a single magical item?
 
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