I've been thinking on the best way to make Epic content in HL, and I wanted to share what I've been brainstorming. I think I've got it figured out, but I'm having an issue with setting the epic base attack bonus.
This is what I think will work:
First, we create all the epic feats. This will take the most time. Many of them shouldn't be tough to make. We just set 20 character levels as a prereq for all of them. Most will be description only, but I can see improved spell capacity, extra magic items and a few others being tricky.
Next, we make epic class levels by creating prestige classes. I'll use wizard as an example.
- Epic wizard would be our prestige class.
- 20 levels of regular wizard would be a prereq.
- We set hit die and skills - no biggie.
- We don't worry about caster level increases, since HL doesn't do the math for us in the spell readout.
- Set all saving throws to "good" but simultaneously apply a -2 penalty to all base saves (maybe through a script). That will get us our epic save progression.
- Set appropriate bonus feats, and tie those to the epic feats we've created previously
The hangups:
- I don't know how to set up our epic base attack bonus, since it doesn't follow the pattern for the good, moderate or poor arrays. If someone can come up with a solution, I'll start working on it.
This is what I think will work:
First, we create all the epic feats. This will take the most time. Many of them shouldn't be tough to make. We just set 20 character levels as a prereq for all of them. Most will be description only, but I can see improved spell capacity, extra magic items and a few others being tricky.
Next, we make epic class levels by creating prestige classes. I'll use wizard as an example.
- Epic wizard would be our prestige class.
- 20 levels of regular wizard would be a prereq.
- We set hit die and skills - no biggie.
- We don't worry about caster level increases, since HL doesn't do the math for us in the spell readout.
- Set all saving throws to "good" but simultaneously apply a -2 penalty to all base saves (maybe through a script). That will get us our epic save progression.
- Set appropriate bonus feats, and tie those to the epic feats we've created previously
The hangups:
- I don't know how to set up our epic base attack bonus, since it doesn't follow the pattern for the good, moderate or poor arrays. If someone can come up with a solution, I'll start working on it.