Wolf_Larsen
Member
Team,
I'm trying to incorporate Epic characters into HL and am having these problems:
1) Weapon and armor (maybe other magic items as well), currently cannot have enhancement bonuses of +6 or greater. In some places, HL allows you to specify a custom value, but not with these items. In addition, there is an error that generates when the armor or weapons' overall enhancements are above +10 (i.e. a +5 magic sword that has speed, holy, and vorporal is considered a +15 weapon) Granted, HL notifies you of this and still allows you to create the item. I would suggest adding a check box for "Epic" that when checked, allows the user to create epic weapons and armor. This would also have HL use the appropriate price table when calculating the weapon/armor price. Also, an "Epic" check box would need to be added to many of the tabs in the Editor so that epic items could be created that would be correctly priced.
2) When creating a custom class, you are limited to 99 levels. This isn't a problem with normal classes, since they terminate at 20th level; but with epic classes, there isn't a cap on how many levels can be achieved.
3) When creating an Epic class, the choices for save and attack bonuses do not work. You can get close, but not right on. I would suggest adding an "Epic" choice along with "Good", "Medium", and "Poor".
Thanks, Wolf
I'm trying to incorporate Epic characters into HL and am having these problems:
1) Weapon and armor (maybe other magic items as well), currently cannot have enhancement bonuses of +6 or greater. In some places, HL allows you to specify a custom value, but not with these items. In addition, there is an error that generates when the armor or weapons' overall enhancements are above +10 (i.e. a +5 magic sword that has speed, holy, and vorporal is considered a +15 weapon) Granted, HL notifies you of this and still allows you to create the item. I would suggest adding a check box for "Epic" that when checked, allows the user to create epic weapons and armor. This would also have HL use the appropriate price table when calculating the weapon/armor price. Also, an "Epic" check box would need to be added to many of the tabs in the Editor so that epic items could be created that would be correctly priced.
2) When creating a custom class, you are limited to 99 levels. This isn't a problem with normal classes, since they terminate at 20th level; but with epic classes, there isn't a cap on how many levels can be achieved.
3) When creating an Epic class, the choices for save and attack bonuses do not work. You can get close, but not right on. I would suggest adding an "Epic" choice along with "Good", "Medium", and "Poor".
Thanks, Wolf