I have a particular magical item in a campaign I'm playing in that essentially enchants my character's natural claw attacks (but not his natural bite attack). Is there any method I can use to simulate this in Hero Lab?
I have an archetype built that bootstraps natural attacks (which are granted via this archetype, not via the race itself), but would like to add a magical item that is able to hook into my claw attacks and modify those, but not any other natural attacks if possible.
Any ideas?
Note: The class has the potential to have more than 2 claws (able to grow limbs and add natural attacks to them like the eidolon), so the ability would need to be specific to these two natural claw attacks.
I have an archetype built that bootstraps natural attacks (which are granted via this archetype, not via the race itself), but would like to add a magical item that is able to hook into my claw attacks and modify those, but not any other natural attacks if possible.
Any ideas?
Note: The class has the potential to have more than 2 claws (able to grow limbs and add natural attacks to them like the eidolon), so the ability would need to be specific to these two natural claw attacks.
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