• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Embed Adjustments

TheArchanist

New member
Dear Forum

Is there a way to imbed adjustment into a character from a portfolio so they will not show up in the adjustments tab?

Sincerely
Al
 
You mean you want the effects of the adjustments, but you don't want to have to add the adjustments in order to do that - you want something else to apply those effects behind the scenes.

In the editor, in the General grouping, look at the Mechanics tab - all Mechanics are added to all characters, so you can create a mechanic with a script that applies the effects of the adjustments you want, and then give it a source, so that it's only live (and therefore only applies its effects) when a certain source is turned on in the Configure Hero form.
 
Hi Mathias

I guess this is what I am asking. Let's say you are my player send me a .por file, I import it and everything looks fine. Is there anyway that file I imported has adjustment that I cannot see that do not show up in the adjustments tab or the personal tab. Let's not go to the theoretical place, obviously any file that I import with active content if created by an individual with the requisite could do that. That said is there a practical or simple way to accomplish what I asked.

Sincerely
Al
 
No, players cannot "Cheat" and have hidden adjustments. If you guys have shared custom .user files things there may change that.
 
Hi Mathias

Sorry that was not clear.

Is there a way for a player to create a .por file with adjustments embedded that I would not see in either the adjustment tab or the Personal tab but would only see on the character without me seeing a warning or the appropriate adjustment?

Here is an example: The attributes are set to point buy, plus the regular adjustments for advancing characters, the maximum a given attribute could be lets say is 16, but lets say it is 18. I see the point buy for 13, plus racial adjustment for +2 brings it to 15, +1 for character advancement brings it to 16, all that makes sense, but the attribute says 18. I would expect to see in the adjustments tab or the personal tab and adjustment for the attribute of +2, but I do not.

Is it possible then for the .por files to have an adjustment in it I cannot see?

Is that a clearer question?

Sincerely
Al
 
Hi Mathias

Sorry that was not clear.

Is there a way for a player to create a .por file with adjustments embedded that I would not see in either the adjustment tab or the Personal tab but would only see on the character without me seeing a warning or the appropriate adjustment?

Here is an example: The attributes are set to point buy, plus the regular adjustments for advancing characters, the maximum a given attribute could be lets say is 16, but lets say it is 18. I see the point buy for 13, plus racial adjustment for +2 brings it to 15, +1 for character advancement brings it to 16, all that makes sense, but the attribute says 18. I would expect to see in the adjustments tab or the personal tab and adjustment for the attribute of +2, but I do not.

Is it possible then for the .por files to have an adjustment in it I cannot see?

Is that a clearer question?

Sincerely
Al

Its not possible for an "adjustment" however multiple magic items do modify stats. Those would be under either Magic Items, Weapons, or Armor (Depending on the root item) You might also look at the in play tab some classes have temporary stat changes (Barbarian's Rage) that can be toggled there.
 
In Hero Lab, you can never hide something from the table where you added it - otherwise, since the delete button only shows on the table where it was originally added, you could never delete it.

So what you're saying is that you're reading one of your players' characters, and you can't understand how they got to the attribute value they did? So you're looking for ways they could have hidden something? Why not just ask this person to explain how they got to that value?
 
In Hero Lab, you can never hide something from the table where you added it - otherwise, since the delete button only shows on the table where it was originally added, you could never delete it.

So what you're saying is that you're reading one of your players' characters, and you can't understand how they got to the attribute value they did? So you're looking for ways they could have hidden something? Why not just ask this person to explain how they got to that value?

Some players can be touchy about that. If you want to send me the .por I can take a look and explain the source to you.
 
Can the .por file be edited directly such that an improper STR bonus is added, or an improper weapon attack bonus is calculated, or so on...?

I'm just thinking that somehow knowing that the .por file was created by HL and not tweaked by hand is also important!
 
Can the .por file be edited directly such that an improper STR bonus is added, or an improper weapon attack bonus is calculated, or so on...?

I'm just thinking that somehow knowing that the .por file was created by HL and not tweaked by hand is also important!

Typically in those cases the validity checks that HL has would throw an error.
 
Can the .por file be edited directly such that an improper STR bonus is added, or an improper weapon attack bonus is calculated, or so on...?

I'm just thinking that somehow knowing that the .por file was created by HL and not tweaked by hand is also important!

Hero Lab recalculates almost everything except what the user has entered themselves with every evaluation pass (every change you make). So there's no way to hide an extra calculation in there by editing the .por file's contents.
 
Back
Top