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Actually the more I thought about this the less it makes sense actually. The compsets shouldn't have anything to do with this actually. The compset does not know about the stuff that is going to get bootstrapped. Only the "editor" knows about that which loads in the .dat file using the <it_bootcustom> element.http://hlkitwiki.wolflair.com/index.php5?title=File_Loading_Order
I think the file loading order is the problem. You have compsets in there that are looking in other .str files to find the components that go into them. You can't guarantee what order .str files will be loaded in, so you can't have a compset that references components in the same file type.
Once I changed that file extension from .str to .aug, I was able to compile, and when I look at the Fly Speed entry on the Racial Cust Special (indexed) tab, I don't have any problems - I see Speed, Maneuverability, and Not Natural.
<inputthing
name="Bonus Feats Granted"
helptext="Select any bonus feats this class special grants.">
<it_bootcustom compset="Feat">
<match>TRUE</match>
<inputthing
name="Ignore Pre-reqs?"
helptext="Specify that this feat will ignore its pre-reqs">
<it_tagcheck group="thing" tag="skipprereq"/>
</inputthing>
</it_bootcustom>
</inputthing>
Thanks! This is what I am starting to think also at this point.There's probably a difference between the way editor information and .str files interact with a packaged copy of a game system, compared to how they interact with a raw data copy. I'll talk to Colen about that next week, once the Pathfinder and Shadowrun releases are done.
I bumped it to Colen and sent him example code to look at. I get the impression Colen is swamped with some stuff right now.Mathias,
Any update on this issue?