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Editor trouble

Uh oh.... bad news. Looks like changing the .str to .aug is not making a difference after all. I am still having the problem. :/
 
I don't know what's going wrong then, if I don't encounter the problem and you do, when using the same set of files.
 
Can you post the xml for the Special Abilities section of the Racial Cust Special tab, and well as the compset definition used in that tab? That way I can directly compare it with what I have written.
 
Test a copy of Pathfinder with just the files you sent me - those worked for me, see if having only that set of data works for you.
 
http://hlkitwiki.wolflair.com/index.php5?title=File_Loading_Order

I think the file loading order is the problem. You have compsets in there that are looking in other .str files to find the components that go into them. You can't guarantee what order .str files will be loaded in, so you can't have a compset that references components in the same file type.

Once I changed that file extension from .str to .aug, I was able to compile, and when I look at the Fly Speed entry on the Racial Cust Special (indexed) tab, I don't have any problems - I see Speed, Maneuverability, and Not Natural.
Actually the more I thought about this the less it makes sense actually. The compsets shouldn't have anything to do with this actually. The compset does not know about the stuff that is going to get bootstrapped. Only the "editor" knows about that which loads in the .dat file using the <it_bootcustom> element.

I tried changing the .str to .aug and everything worked just fine. I have also made sure to totally restart HL in between changes. I even went to one of my simple components I created and its still messing up. As I added a simple selection for Feats:

Code:
    <inputthing
      name="Bonus Feats Granted"
      helptext="Select any bonus feats this class special grants.">
      <it_bootcustom compset="Feat">
        <match>TRUE</match>
        <inputthing
          name="Ignore Pre-reqs?"
          helptext="Specify that this feat will ignore its pre-reqs">
          <it_tagcheck group="thing" tag="skipprereq"/>
          </inputthing>
        </it_bootcustom>
      </inputthing>

So we should allow for selecting feats and a single check box for ignore pre-reqs. What I get is this:
Noname.jpg

Its like its grabbing the information for a class special editor tab.... :confused:
 
There's probably a difference between the way editor information and .str files interact with a packaged copy of a game system, compared to how they interact with a raw data copy. I'll talk to Colen about that next week, once the Pathfinder and Shadowrun releases are done.
 
There's probably a difference between the way editor information and .str files interact with a packaged copy of a game system, compared to how they interact with a raw data copy. I'll talk to Colen about that next week, once the Pathfinder and Shadowrun releases are done.
Thanks! This is what I am starting to think also at this point.
 
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