stuartwaring
Well-known member
This one is way more complex, and I have not even begun to figure this out but here we go.
Rite published a document called "10 Oracle Magic Items", which we bought a copy of (it is not available at all through hero lab).
One of the items is call the Harbingers Hood and below is the important infor:
"For the purposes of determining the effects of her oracle's curse class feature her level is considered +1 higher for every 2 oracle levels she possesses (maximum 5) In addition the item adds one spell from the oracle spell list (chosen at the time of item creation) to her known spell list. The oracle must still have the appropriate spell level slot available in order to cast this."
The oracle has the Haunted curse:
Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises).
Effect
Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
At 5th level, add levitate and minor image to your list of spells known.
At 10th level, add telekinesis to your list of spells known.
At 15th level, add reverse gravity to your list of spells known.
The way i interpret this is that with the Harbingers Hood she should gain access to Reverse Gravity at level 10 (because of the +1/2 thing).
I have no idea how to write this part of the script. The adding a spell is no problem, but how do i increase the effective Oracle level just for the curse?
I had thought of something like += [xAllLev].value + [xAllLev].value/2, but honestly have no idea where to put that script.
All the conditions for spell levels are already bootstrapped to the Haunted class feature, so no idea how to affect them only.
Thanks for any thoughts!
Rite published a document called "10 Oracle Magic Items", which we bought a copy of (it is not available at all through hero lab).
One of the items is call the Harbingers Hood and below is the important infor:
"For the purposes of determining the effects of her oracle's curse class feature her level is considered +1 higher for every 2 oracle levels she possesses (maximum 5) In addition the item adds one spell from the oracle spell list (chosen at the time of item creation) to her known spell list. The oracle must still have the appropriate spell level slot available in order to cast this."
The oracle has the Haunted curse:
Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises).
Effect
Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
At 5th level, add levitate and minor image to your list of spells known.
At 10th level, add telekinesis to your list of spells known.
At 15th level, add reverse gravity to your list of spells known.
The way i interpret this is that with the Harbingers Hood she should gain access to Reverse Gravity at level 10 (because of the +1/2 thing).
I have no idea how to write this part of the script. The adding a spell is no problem, but how do i increase the effective Oracle level just for the curse?
I had thought of something like += [xAllLev].value + [xAllLev].value/2, but honestly have no idea where to put that script.
All the conditions for spell levels are already bootstrapped to the Haunted class feature, so no idea how to affect them only.
Thanks for any thoughts!