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editor issues

Cyprus125

Member
hi all,
i'm tryinig to eenter the master thrower into my pathfinder campaign. but every time i enter the requirements, annd test the pre-reqs it says syntax error in in the lines.

so i'm woundering if i'm entering them in the wrong area???
 
You'll need to be more specific about what text you're entering. Could you quote it, please?

The best way to build pre-reqs is to use the "New (Copy)" button on the bottom left of the editor to look up existing things that have similar pre-reqs, and see how they do it.
 
like one of the feats that are required is point blank shot. so i hit the pre reqs and go into the list and find the feat and enter it into the area there. so the text ehtered is fPointBlnk. then when i go test it and i'm getting the syntext error.
 
ok i tryed copying like you recomended, and i did it to shadowdance. but nowwhere can i find the list of requirments need to take this class.
 
Each class has both a class and a class level - the pre-reqs are on the class level, and unfortunately, the new class wizard doesn't copy those (fortunately, you can copy a class level without going through the new class wizard). Sorry I didn't mention that, I thought you were working on feats.
 
All of the requirements in Hero Lab have to be tests - is something equal to, not equal to, greater than, or less than something else. So, just putting in the feat's Id isn't enough - you need to ask a question about that feat.

So, as a pre-req, you would ask:

Code:
if (#hasfeat[fPointBlnk] <> 0) then
  @valid = 1
  endif

(if the feat is present, #hasfeat[fPointBlnk] will be equal to 1, so we ask if it's not = 0)

Or, to save typing, you can enter simple prereqs into the Exprreq section:

Code:
#hasfeat[fPointBlnk] <> 0

(The compiler adds the if () then and the @valid = 1 to every Exprreq).
 
ok i know i'm being quite the pest, i got all my requirments working fine now. now i'm trying to input thrown weapon trikes, there kinda like rougs skill tricks, where for the 5 lvl of master thrower i get 3 thrown tricks and i get to choose from a list. how do i tell hero labs the list of thrown weapon tricks.

and how do i tell hero lab that on lvls 1,3,5 i get a new skill?

i'm going to mess around with the rouge and see if i can fins them. but i have no idea what io'm looking for in this program.

i have no idea what that means. and is there anywhere i can get all the commands i might need for all this stuff, cause that totural was not very helpfull
 
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that still dosn't tell me how to give the skill i get at lvls 1 3 5 a seprate tree to look at to gett the skills from, like the rouges rouge tricks where at certian lvls they get a skill trik, nice. pow a list pops up to choose from. that is what i need to do with the thrown tricks from master thrower. at lvl 1 3 5 they get one, when i selecet it it should pop up a new window with a list of skills to chose from.
 
I'm afraid I don't understand the problem you're having - if these skills that you mention are class abilities, and the user selects one from a list at specific levels, like Rogue Talents or Barbarian Rage Powers, that can be set up in Hero Lab using the Custom Abilities mechanism.

If that's not what you're talking about, could you please tell me more about how they work?
 
I can't help you unless you can explain the problem you're having. Give me a summary of what you want to accomplish and what problems you're encountering, and hopefully I can help you get past them.
 
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