• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Editor and Gizmos

RavenX

Well-known member
Mathias,

I am wondering how to have something added by a user via the editor automatically have a gizmo attached to it. Weapons need their gizmo to handle weapon mods and ammo. I'd like to figure out how to have the <child entity> pick automatically added to newly created items for this purpose.
 
Code:
<editthing
compset="Program"
name="Program"
prefix="pr"
defchild="grCustom"
description="Weapons, armor, and vehicles all have their own tabs for creating objects of those types."
summary="Defines a program that can be purchased on the Matrix tab.">
 
Mathias,

In the editor can I define an it_bootcustom that bootstraps things into the gizmo specified?
 
Back
Top