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East Texas University Preliminary File

ShadowChemosh in the Pathfinder forums has a link that he hosts various files. You can get Hero Lab to check that url which adds things to your download list. So, you can get around waiting for an "Official Okay". You would have to see how he set it up, though. Maybe just ask him. :) If it just needs a website location, I can put it on my site if need be. I don't do anything else with my site, so I might as well. ;)

www.seeleyone.com
 
Everyone is waiting on the SFC and SPC2. Especially the SFC, as there are many things that can make use of it. Maybe next year.
 
ShadowChemosh in the Pathfinder forums has a link that he hosts various files. You can get Hero Lab to check that url which adds things to your download list. So, you can get around waiting for an "Official Okay". You would have to see how he set it up, though. Maybe just ask him. :) If it just needs a website location, I can put it on my site if need be. I don't do anything else with my site, so I might as well. ;)

www.seeleyone.com

Thanks, but the problem isn't setting that up, I can do that (and already do that very thing for my own players.) The problem has to do with forum rules and copyrighted material. While LoneWolf does have the right on PEG, Inc. releases to release these data files I believe it has to be with files that are vetted by LoneWolf first, so public post of the the files with a direct link like that could potentially make LoneWolf liable as being "complicit" in the hosting of potentially pirated data. So instead I just make things available as single files and only offer unvetted files through PM.

As for SFC the latest official work I've seen was from LoneWolf on Google+ where they expect it to be out in September, for whatever that might be worth.
 
For those who had it the ETU file has been updated to fix the Noble Edge still pointing to the original Rich Edge instead of the ETU version. Same link as before for those I previously sent it to.
 
Hi Zarlor - thanks for letting me preview the file.

I noticed that taking the Volunteer extracurricular gives the connection edge but does not increase the number of bennies per session. I was able to work around it with a permanent adjustment, but thought you'd like to know.

I've also noticed that I started out with 198 arcane points (unspent) and my character doesn't have Ritualism or any other arcane abilities at this point, so it always gives me a warning. Not sure if there's a workaround there.

Other than that, I've not seen any issues. Thanks again!
 
Actually EVERYONE has ritualism. I just wasn't sure how to handle that, but it seemed best to make sure all characters could add the books with spells should they pick them up. Starting characters with the max spell points (198) seemed to be less confusing than having 0, although the actual SPs are not actually relevant. As for the warning with that I guess I'll look at that again.

I'll look at the Volunteer thing again and let everyone know when I've fixed it.
 
Fixed Volunteer so you can get the file from the same location.

As for the 198 powers assigned I couldn't see of another way to just allow powers for free so what I'd really need is a way to allow free "spells" (really, just spell books with rituals) without giving that warning of unspent resources which I haven't really figured out a way to do.
 
Just make a mechanic that searches through them and gives back the points retroactively. This is similar to how I made it so that people can have free attribute points for each Rank.
 
It's not the spell points, it's the number of available spells. I'll have to think that one over.
 
Same thing. It is giving yourself spells known after picking them. :)
Give this a try.

Pre-Traits
5000
Before Calc trtFinal

Code:
if (hero.tagis[source.ETU] = 1) then
    var powers as number
    powers = 0

   foreach pick in hero from Power
      powers += 1
   nexteach

    #resmax[resPowers] += powers
endif
 
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Another quick mod might be to add a second Memorized Ritual edge, so that there are two of them. This is what I did (In my data sets, I made rituals an optional rule that can be added to any campaign instead of ETU specific):

For the current one, change its name to "Memorized Ritual (by Power)", then give it the Short Name of "Memorized Ritual". And you are done with it.

For the copy of it, change its name to "Memorized Ritual (fill-in)", and since it is a copy it already has the correct Short Name. Change the Menu #1 source to "None" and delete its Menu #1 Tag Expression. Then check the box for Require Domain Specification.

The reason for this is that it allows for rituals to be given cool names instead of just a boring power. Some campaigns might have rituals that do not tie exactly to a given Power. And if you want to mix them, you can enter in "Bob's flaming skull of doom (Bolt)" or whatever. I do not know the character limit for printing it out, but if you are using it as a console to track characters during the session and battles then you can go longer.
 
Review is done with some great feedback from CapedCrusader (as always) which means the official file will be out very soon, once I finish setting things up with LoneWolf to get it in the updater. In the meantime for anyone who already has the link to my preliminary file feel free to download it again as it will be updated with the following changes, for those interested:

Memorized Ritual was doing a #trait test on a Skill, it's now properly set to use #traitfound in case the skill doesn't exist on the hero.

Hindrance: ADHD's modifiers were doing a + or -2 die steps, not + or -2 to the roll which has now been fixed.

Edge: Devout had the same problem fixed.

Hindrance: 'Fraidy Cat should be Minor hindrance.

Hindrance: Trouble Magnet has been added.

CC gave the great idea to use the Groups list for the second Extracurricular in the Multitasker Edge like I did for Factions for Extracurriculars. I've hidden he dropdown list for that, however, so it won't show up unless the Multitasker Edge was taken.

The Tutor Extracurricular activity didn't do the test for a qualifying Knowledge Skill like the others did, so that's been fixed.

Spirit Guardian was mis-spelled.

Headsets are supposed to be $80 for 2, it was listed as $160.
Same issue fixed on Walkie-Talkies.

Target Arrows were supposed to be $20/6, and they were $20 each. (they're not 3.33 each, though.)

Tutor ($100 and $250) had a note about a setting on the In-Play tab which wasn't correct so the text has been rectified to fix that.

Silver Arrows should have weigh .2 instead of .25
 
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