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(Drop Dead Studios) Spheres of Power: Official Support Thread

@TheIronGolem - Is the SoP Expanded Options fixed because, I am still receiving errors when it is installed with 1.34. And if uninstalled, it goes back to working. I do have the community pack installed.
 
@TheIronGolem - Is the SoP Expanded Options fixed because, I am still receiving errors when it is installed with 1.34. And if uninstalled, it goes back to working. I do have the community pack installed.

1.34 is the latest version of the core SoP package. For Expanded Options, you should have version 1.7. Note that sometimes HL doesn't always throw up that exclamation mark when there's a new version of a 3PP pack available (and that's my fault at least some of the time), so I recommend you go ahead and manually invoke the download. If you're still having errors afterward please post them here.
 
Already tried it and it failed before I posted the above question.

Ok, where is 1.7 update at?

Disregard, I figured out my mistake ... Thank you!
 
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OK, please post a screenshot or copy-paste of the error you're getting so I can see what's failing.

EDIT: Oh, I see you asked about how to get 1.7. If you haven't already done so, follow the instructions in the readme you received in the zip file that Expanded Options came in and that will tell HL where to find the latest version. If you have done that already, hit the Find Updates button on the startup menu (when HL is asking you which game system to load) and scroll down until you see "Spheres of Power Expanded Options". Select that and hit Download to start the update.

EDIT 2: If that still doesn't work, PM me your email address and I'll send you a .hl file.

EDIT 3: And now I see you're up and running. Happy gaming!
 
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Two things the alchemy and war leader sphere is giving too many skill points. Also the flashbangs aren't increasing the damage die.
 

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Two things the alchemy and war leader sphere is giving too many skill points. Also the flashbangs aren't increasing the damage die.

I see the problem with Flashbangs (I tied the damage increase to the Heal skill by mistake!). But I can't reproduce the skill ranks problem so far. Do you have any skill-related house rules on, and if you turn them off does that fix the skill ranks? Failing that, I'd like to get your .por file so I can take a look at it.
 
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i disable the other 3rd party stuff. And it seems to double up the skill points.
 

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Yeah, go ahead and post your .por file please. I still can't reproduce this even by matching everything I see in those screenshots.
 
Ah, found the problem. The extra ranks are appearing because those characters have the bonus sphere from two locations (one from the class and one from a martial tradition), and I don't currently have a check for Helper.FirstCopy on the script that applies associated skill ranks. I'll make sure to put that into 1.2. Good catch!
 
I'll probably put some adjustments into 1.2, yeah. Certainly we'll need adjustments for talent count and effective BAB, in both general and sphere-specific flavors. I'm open to suggestions on other adjustments and houserule settings as well.
 
Ah, found the problem. The extra ranks are appearing because those characters have the bonus sphere from two locations (one from the class and one from a martial tradition), and I don't currently have a check for Helper.FirstCopy on the script that applies associated skill ranks. I'll make sure to put that into 1.2. Good catch!

Thanks and always happy to help:) Well I found That the striker doesn't have Sense Motive as a class skill.
 

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On the Sentinel, the level one feature 'Wise Reflexes'.

A sentinel can use her Wisdom modifier in place of her Dexterity when determining her initiative and Reflex save bonus, although this bonus cannot exceed her class level.

For the character in question, my Wisdom bonus is +18 while my Dexterity bonus is +7. However, there aren't enough level left in the campaign for the cap of Sentinel level to ever exceed the Dex mod.

Adding the first level of Sentinel, applies the +1 Wis modifier (capped to one, by being a Sentinel 1) in place of the +7 Dex bonus.

Would it be possible to only apply Wisdom, in the place of Dexterity, if it were beneficial to do so? The ability says can replace, not has to replace.
 
YES IT'S OUT!!!!!!!........now time to break it:

Striker Class: Class Skills- Sense Motive is a class skill for Strikers
Striker Class: Tension: Timely Dodge- Can't select the number of the bonus
Striker Class: AC Bonus- In the armor class breakdown it's being listed as a "Wis" bonus. It is using Con for it, just the label is in error

SoP Trait: Unrealized Telekinetic gives off this error when selected- "Since you have gained the Telekinesis Sphere, you may trade this trait for the Kinetic Drain or Potential Energy trait."

That's all for now.
 
Adjustments for the maintenance feature of the blacksmith Is what I would like to see. Also there is a error with the berserker berserking ability. Another thing I found is gauntlet shield is not working for the armour gauntlets. One last thing for the day beside the bow the barrage sphere doesn't work.
 

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