• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

(Drop Dead Studios) Spheres of Power: Official Support Thread

Is the Max HD tracking on Reanimate only supposed to show your base limit with out Greater Reanimates (and anything else that might increase Max HD)? I thought it took all that in to account before.

Also fixed in my current build. I'll try to have 1.28 out this weekend.
 
Me: Doot-de-doo, working on Battlemage's Handbook. I sure am glad I don't have to overhaul Conjuration companions for this!

Ghost Sovereign archetype: You are just precious.
 
This comment has me sort of worried about you? ;) :p :)

C'mon, it's a great joke! You just have to be intimately familiar with the interaction between two particular subsets of a third-party publisher's supplement for a niche hobby and their implementation in a scripting language to get it! What, were you raised by wolves or something?
 
Updates posted! 1.28 for Core, 1.1 for Light and Dark handbooks. Details on the first page.

Hoping to have the Battlemage's Handbook finished in the next week or so.
 
Bug report for Destruction.
The 'Shape Focus' drawback doesn't like any of the Destructive Blast shape options.
I get a red message: "This talent is banned by the Shape Focus drawback".

Not new from the 1.28 update; came here to report it, and it's still present after updating to 1.28.
 
Bug report (I think!) from Shapeshifter's Handbook.

When using the Improved Transformation feat, the number of traits available seems to be basing off the Alteration caster level, as opposed to the character's character level...

Thanks, and thanks for all your hard work!
 
Bug report (I think!) from Shapeshifter's Handbook.

When using the Improved Transformation feat, the number of traits available seems to be basing off the Alteration caster level, as opposed to the character's character level...

Thanks, and thanks for all your hard work!

Haven't been able to reproduce this yet. Just to make sure - did you remember to set the source selector to "Transformation feat" instead of "Alteration Sphere (self)"?
 
Our group requires all builds to be built in Hero Lab, for them to be valid for use at the table... with the Spheres of Might PDF release...

The greedy voice in my head keeps asking me, when will Spheres of Might have Hero Lab files?

I figured this might be the place to ask, as you sometimes say what is next on the agenda.

Thanks for your awesome work, in bringing spheres to HL!
 
Spheres of Might will happen, but I'm afraid it won't be real soon. The current plan is to finish the magic sphere handbooks first, then do Might. It's possible that I'll manage to catch up with those handbooks since several of them are still in the oven; if that happens I'll use any lull time to get a start on Might.
 
Haven't been able to reproduce this yet. Just to make sure - did you remember to set the source selector to "Transformation feat" instead of "Alteration Sphere (self)"?

Actually, I think I might have mixed up some of the book text - I was expecting 2 traits at character level 5, as the Alteration sphere allows. But looking at the feat text again, it does say "one trait per 5 levels", as opposed to 1 + 1 per 5 as the Sphere.

Oops!
 
When I select the shape focus energy blade drawback, it does not allow energy blade to be selected on the Destruction tab as a valid shape. I have also tried it with other shapes and they also have the same issue. It turns the shape focus black on the drawback under sphere abilities but the shape remains red and throws warnings on the Destruction tab.
 
When I select the shape focus energy blade drawback, it does not allow energy blade to be selected on the Destruction tab as a valid shape. I have also tried it with other shapes and they also have the same issue. It turns the shape focus black on the drawback under sphere abilities but the shape remains red and throws warnings on the Destruction tab.

I have a fix for this in my current build, and it will be out with the next update.
 
With Armorist, do I need to add the enchantment bonuses to bound or summoned equipment manually from the adjustment tab?

From the FAQ:
I have an Armorist. How do I make Bound or Summoned Equipment?
Any Armorist (well, technically any character that has either Bound Equipment or Summoned Equipment as a class ability) should get a new tab called "Bound/Summoned Equipment". On this tab, you can designate items as Bound or Summoned equipment. Items so designated will receive the following benefits: they'll be marked as masterwork items (if they weren't already), they'll be marked as "free" so that they don't count against your character's total wealth, they'll have their weight set to zero if not equipped (because we assume the item is either being used by someone else or simply not currently manifested), and will be findable by any other special abilities that interact with Bound or Summoned gear (such as the Warden archetype's Deadly Guardian ability).

I picked a Bound/Summoned item from the menu, but the selector doesn't show my weapon/armor/shield/staff.
When you first purchase an item that will be Bound or Summoned gear, make sure to select it as a Custom Item (under the top heading on the tab labeled "Magic, Custom & Masterwork Weapons/Armor". Those items can be customized, and that is what the tab looks for.
 
But, the enhancement bonus on the armor or weapons themselves received from being bound or summoned will have to be added via the adjust tab, yes?
I don't see why you would need to do it that way. If you add the item as a "custom/magic weapon/armor" (which is the first item in the table for custom items), you can set the enhancement bonus in the resulting popup window, as well as add item powers.

That said, using an adjustment might still be useful if you have cause to frequently change the enhancement because of other magical effects or whatnot. Perhaps I'm missing something in your question?
 
I don't see why you would need to do it that way. If you add the item as a "custom/magic weapon/armor" (which is the first item in the table for custom items), you can set the enhancement bonus in the resulting popup window, as well as add item powers.

That said, using an adjustment might still be useful if you have cause to frequently change the enhancement because of other magical effects or whatnot. Perhaps I'm missing something in your question?

Yeah, I guess I'm thinking about places where I might summon different weapons and it would just be a drop down to change which weapon the enhancement applies to and also easier when I go up a level, I guess.
 
Yeah, I guess I'm thinking about places where I might summon different weapons and it would just be a drop down to change which weapon the enhancement applies to and also easier when I go up a level, I guess.

Ah, I think I see what you're getting at. You're not wrong in that it would be nice to be able to manage that stuff from the ability tab. And technically I guess I could make it so that you could set the enhancement bonus from there (I think so anyway, haven't tried). But you'd still have to edit the weapon itself in order to set item powers, because those have to be bootstrapped to the item which can't be done from a character ability. And I don't see a lot of value in doing it halfway, where you can set the enhancement from the tab but still need to go to the weapon to change its powers - especially since trading off between enhancements and powers is a big part of this ability.

For what it's worth, Paladins and Magi have similar bring-your-own-magic-weapon abilities, and they have to edit them on the weapons tab too.
 
Is the Alteration sphere supposed to have a bonus talent when you take it? I didn't think so but I was wondering if I had missed an errata or something.
 
Back
Top