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(Drop Dead Studios) Spheres of Power: Official Support Thread

Adding it to a clean installation worked. Now I have to see if there were any other add-ons that were essential. I'll let you know if I encounter any problems.
 
I'm testing converting a character over to Spheres. I'm making an Incanter with 17 INT, and at both levels 5 and 6. I have the same number of spell points 10@5, then 12@6) whether I have 2 unused boons or 3. If I'm understanding the book correctly, I should have one additional spell point at 5th level when I have 3 unused boons, and the same number of spell points at 6th level whether I have 2 boons or 3 unused.

I'll be looking into this tonight.

EDIT: You are correct. With 3 drawbacks (after boons accounted for), you should get 1 extra SP at every odd casting class level. Instead, you're basically getting one at every even level. That wasn't my intent, but it's what's happening.

Adding it to a clean installation worked. Now I have to see if there were any other add-ons that were essential. I'll let you know if I encounter any problems.

Good to know!
 
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Got a bug: Eliciter has skillpoints/level set to 0. Double-checked it in the editor, to ensure nothing weird was happening on my end.

In other news, I'm so glad this is finally out!
 
Will you also be working on adding content from the Expanded Options and the various Handbooks?

I happened to ask this on another forum some time ago. Paraphrased answer: "If it is worth it." Followup question was of course: When is it worth it? "I haven't talked about details with Adam."
 
It's not 100% yet, but I will probably be doing Expanded and the Sphere Handbooks. Hopefully, I'll be able to do them fast enough that I can catch up with the Handbooks' release schedule, which would let DDS put out the HL files and PDF's at the same time. Not sure if I'll manage that, but it would be awesome.

First priority, though, is getting out an update that fixes bugs and enables Staves and Wands. No ETA on that right now, but I plan to buckle down this weekend and get as much done as I can.
 
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BUG

An Elementalist gets the speed bonus from their Elemental Movement (7th, 13th, and 19th) from level one onwards.
 
thing 'spDeathWa1' in idlist for thing 'pTearSmile' does not exist
Location: Procedure 'SpInfo' near line 8
- - -
'foreach thing in idlist' for thing 'pTearSmile' does not have any valid thing ids
Location: Procedure 'SpInfo' near line 8


getting this message on all characters regardless of whether they are using spheres or not. Happens whenever I add an adjustment or select a custom option e.g. a domain pr wizard school.
 
BUG

An Elementalist gets the speed bonus from their Elemental Movement (7th, 13th, and 19th) from level one onwards.

Noted, thank you for catching that.

I'll be putting out an update this week to fix the 1.0 bugs collected so far.

thing 'spDeathWa1' in idlist for thing 'pTearSmile' does not exist
Location: Procedure 'SpInfo' near line 8
- - -
'foreach thing in idlist' for thing 'pTearSmile' does not have any valid thing ids
Location: Procedure 'SpInfo' near line 8


getting this message on all characters regardless of whether they are using spheres or not. Happens whenever I add an adjustment or select a custom option e.g. a domain pr wizard school.

I'll try to reproduce this when I get home, but I don't think any of those things are from SoP. Does the error go away if you turn off SoP as a source?
 
Version 1.1 update is now available!

This is just a bugfix release. I was hoping to include Sphere Staves in this one, but I have not been able to get them working the way I'd like yet. I decided to get a release out to fix the known bugs rather than make you wait until I finished Staves.
 
After installing the 1.1 patch, I receive the following warnings. I did not have any problems with my characters after installing the 1.0 build.

Edit - never mind. I forgot that I also uploaded the latest patches for both hero Lab and Pathfinder. Removing Spheres of Power resulted in no change for my errors - so the problems aren't in your work at all.
 
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BUG
Favored Element (Elementalist Feature)

At 3rd I gain a bonus with one Blast type.
This is working correctly.

At 9th, I gain the bonus with a new Blast type.
The one I chose at 3rd improves correctly.
The new one I choose at 9th, instead of being at 1/2 effect, is also at the full effect.

At 15th, I gain my final Blast type bonus.
The one from 3rd, should again improve to 1 and 1/2 effect (but it remains at 1x effect).
The one from 9th, should improve to 1x effect (it is correct now, but was too good at 9th).
The one from 15th, should be the half effect, but is the full effect.
 
BUG
Adding Blank Form to a Conjuration

... Blank Form does not change your basic makeup... nor do you lose your abilities, equipment, natural attacks, or any other aspect of your unaltered form...



Adding Blank Form to a conjuration removes it's natural attack (Bite Attack, at +20) and replaces it with Unarmed Strikes (+19/+14/+9).

The creature in question is:
- Conjuration Sphere
- Lingering Companion
- Greater Summoning
- Magical Attacks
- Quick Companion
- Roguish Companion
Companion Race: Small Serpentine
 
Attempt to access pick information or behaviors for read-only thing 'abSoPComp'
Location: 'eval' script for Thing 'sopSpConj' (Eval Script '#1') near line 14
 
Problems with Divine Petitioner tradition

I'm playing around with the HL files for SoP. I'm enjoying what i'm seeing so far.

I've created an Incanter5/Armorist 1. Seems to work reasonably well (no errors) until I add the Divine Petitioner Casting tradition. When added, I get a spell pool increase from 11 to 14 (which is correct), but if I try to use those extra three spell pool points for prepared spheres, I get an error. Additionally, the Death sphere is automatically added to my list of options for preparing spell pool points (but no benefits, talents, abilities, etc). Finally, the Aligned Combatant and Aligned Protection drawbacks (when included as part of Divine Petitioner) do not provide extra talents.

Adding the components of Divine Petitioner individually:
- Prepared caster seems to be the drawback that automatically gives the Death sphere.
- Aligned Combatant and Aligned Protection work properly (ie. add talents) when added individually (not part of Divine Petitioner).

[I can send .por file if given instructions.]

Suggestion for future update: Have spell pool automatically reflect points spent in individual spheres for prepared caster.
 
BUG
Adding Blank Form to a Conjuration

... Blank Form does not change your basic makeup... nor do you lose your abilities, equipment, natural attacks, or any other aspect of your unaltered form...



Adding Blank Form to a conjuration removes it's natural attack (Bite Attack, at +20) and replaces it with Unarmed Strikes (+19/+14/+9).

The creature in question is:
- Conjuration Sphere
- Lingering Companion
- Greater Summoning
- Magical Attacks
- Quick Companion
- Roguish Companion
Companion Race: Small Serpentine

You know, I had a special tag I had created JUST to prevent Blank Form from removing natural attacks, and I'm certain that it was doing its job. But somehow that tag failed to make it into the release version. Weird. In any case, I've added it back for the next update, coming soon.
 
BUG
Favored Element (Elementalist Feature)

At 3rd I gain a bonus with one Blast type.
This is working correctly.

At 9th, I gain the bonus with a new Blast type.
The one I chose at 3rd improves correctly.
The new one I choose at 9th, instead of being at 1/2 effect, is also at the full effect.

At 15th, I gain my final Blast type bonus.
The one from 3rd, should again improve to 1 and 1/2 effect (but it remains at 1x effect).
The one from 9th, should improve to 1x effect (it is correct now, but was too good at 9th).
The one from 15th, should be the half effect, but is the full effect.

Can you post a .por file as well? So far Favored Element seems to be working correctly for me.
 
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