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DR not showing up

bodrin

Well-known member
It's probably only my file but in this test file the bootstrapped ability Damage Reduction Good and Piercing 5 on the Chortov Devil doesn't show up on the specials within the program.

The other bootstraps do though!

However I thought i'd post it here for a Dev to have a look at, just in case it's a bug!

I even made a new file just to check if it was something conflicting but no joy!
 

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Could you do some more investigation before reporting this as a bug, please? I apologize, but I'd rather that you be more certain of what's going wrong and what's causing it before you report it as a bug.

Also, I find that explaining issues I've encountered, and the process of organizing my thoughts that an explanation requires helps me figure out what's going wrong. I delete half the how-to emails I start writing to Colen before I finish writing them, because writing the email helps me organize my thoughts and see something I've missed, or see an approach I hadn't tried yet.

Along those lines - may I suggest you try to explain the problem without referring me to the file? See if you can describe what's going on, and what you've tried to get around the problem.
 
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So looked into this and found the issue. The first clue here was that the ability ID was "abUDRGoodP" which was really strange as I had never seen HL go so far from its own standards.

So then I looked it up and saw that it was Source Marked to "Curse of the Crimson Throne Bestiary By ValarauarU" kind of gave it away as that it was a community created Thing. Which is why it won't show up without that source being check marked.

The other issue is that the data sets should be independent I am thinking for now which means you should make up your own DR.

Unless there is good thoughts that all the AP stuff should just be up together as one giant download...... hmmmmmm....
 
Could you do some more investigation before reporting this as a bug, please? I apologize, but I'd rather that you be more certain of what's going wrong and what's causing it before you report it as a bug.

Also, I find that explaining issues I've encountered, and the process of organizing my thoughts that an explanation requires helps me figure out what's going wrong. I delete half the how-to emails I start writing to Colen before I finish writing them, because writing the email helps me organize my thoughts and see something I've missed, or see an approach I hadn't tried yet.

Along those lines - may I suggest you try to explain the problem without referring me to the file? See if you can describe what's going on, and what you've tried to get around the problem.

I apologise. Explanation follows.

When creating the Chortov devil I entered the stat block from the AP and bootstrapped the ability Damage Reduction Good and Piercing, I noticed that the ability was named differently to the others ie Not xDamGandP for example or xDamMag. However it didn't occur to me that this was a community created special as pointed out by Shadow in the post above.

I thought the statement in my previous post as "Its not showing up on the stats of the creature" would be a sufficient explanation of the problem.

however after re reading my original post I understand the insufficiency of the declaration it doesn't show up as I referred to the program and not the character sheet with my new Race. My Bad, once more bodrin goes to the idiot corner to think about what he's done!:rolleyes:

I'll re create the damage reduction special for myself.
 
Previously, we have not entered any "AND" DRs as items on their own - only "OR"s. For DR 10/good and piercing, we've added DR 10/good + DR 10/Piercing. That way, when the user looks down the list of DRs on the monster, they'll come across DR/good - okay, the PC's wielding a holy weapon, then they'll come to DR/Piercing - okay, it's a lance - the character's bypassed all the DRs, and they deal full damage.

If it were DR/good or piercing, that would need to be created as a new entry.
 
Interesting and that explains why when I was working on the monster I could not find Good and Piercing and had to create my own and it turns out: DR/X + DR/Y = DR/X + Y.
 
Interesting and that explains why when I was working on the monster I could not find Good and Piercing and had to create my own and it turns out: DR/X + DR/Y = DR/X + Y.

That's incorrect though DR X + DR Y does not = DR X and Y.

It emulates the effects separately, a weapon of DR X that isn't of type Y would overcome the DR of X but not DR Y and vice versa to fully overcome the DR from both, the weapon would have to be DR X and Y.

A holy axe versus 10 / good and piercing would still be reduced by 10 a holy arrow overcomes all the DR! Whereas an unholy arrow would be reduced by 10 and a standard weapon would fail to overcome DR!

I think I've just argued the point against myself,:eek: how did that happen?
 
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