My campaign is just starting out with Downtime rules (well, just getting to the point of buying buildings and organizations). I am looking to use Hero Lab to help everyone track it, which looks complete. One thing i don't see that would be nice, is if individual rooms could be toggled on and off as 'Earning'. For instance, one of our characters is building a smithy/residence. Only the Forge, Storefront, and Office should contribute to earning, the rest of the building, which consists of his personal residence, should still exist in the system, for tracking events and such, but should not go into the earning calculation.
I've worked around this by simple splitting it into two buildings. This works, is not as intuitive.
As another request, It would be nice if the rooms and buildings could be broken and repaired as well. The broken condition should be toggled on, and the to repair it, it should pop up a window similar to selling to let you spend the 1/2 construction cost to repair the room. (I think this should apply for 'broken' teams as well). A button on the room list similar to the Upgrade button should suffice, as long as the single button could be used to 'Break' the room, and then used to 'Repair' the room. When broken, the room only generates half of normal, and the room description could add (Broken) to the name. Repairing the room/team requires half the capital expenditure it took to construct/recruit it.
Since some events can break an entire building, it might be nice is there was a Break/Repair button on the upper portion of the Building window that allows breaking and repairing every room as well, though that is not necessarily as required. It definitely shouldn't be a separate flag for the building than the room, because it should be able to 'break' the entire building, but then over time repair it room by room.