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Downtime Buildings? where?

Reyzoul

Member
Ok.. I don't see it..

Somewhere in here ther'es the ability for herolab to handle buildings and npc managers. I've found where it handles Kingdoms and Army's... that's new on the Create New Hero dialog. But where in the interface to you begin ... if you are trying to construct/model "Managers, Rooms & Teams, and Buildings and Organizations" the ultimate campaign downtime rules?

Its in here somewhere.. I do not doubt it.. I just cant' seem to spot it.
 
Aaahhh! ok great.

Now that I found it.. at first I thought it would not do what I wanted.
Took a bit of poking and prodding but now I can see how I can create a custom building.. maybe leaving it empty in fact initially to represent the idea I am building something.

Then I can add a custom organization associated with that building.. add my day laborers to it as a team or whatever I need.

Then I can start keeping track of the capital those teams are generating... ultimately (pun?) spending it on adding rooms to the custom building I already had.

Ok great.. I think this is really going to save a lot of spreadsheet time.
 
It was one of my major projects and I tried to make it as complete as possible, so I am glad you enjoy it.
 
Some feedback.

Fist, what I am doing so far is using the system to simulate the building process of my custom bar.

* Add an "initial" journal entry where I added the necessary capital goods to buy the laborers using the "Buy" method.
* Add an empty building and a "construction crew" organization supporting that building comprised of laborers.

Then I go to the journal again to start the work process, creating two entries per week... one to show the raw output of my teams.... (14 labor in this case initially), then another entry I call "trade" where I am trading 3 for 1.. labor for influence or goods or whatever it is I actually needed. Both of these I use the "Free" option to apply the capital gains/losses.

After accumulating the the capital I need, I spend it by adding a room onto my empty building. Whalla.. Progress!

I keep doing this and over time I will have my the whole building and organization and since the journal entries are there, I'll sort-of have a timeline to go along with it.

I don't know if that is the usage intent... it is just what I came up with after spending half an hour with it or so.

I have noticed two things I cannot get done however.

* gp is also a capital that can be earned/spent.
On the downtime journal entries, you could potentially earn (or lose) gold due to earnings from teams/organizations/buildings and the upkeep costs of managers and such. That possibly is not included in the journal interface.

[removed comment about augmentations being missing]

Whoops.. nevermind.. I found how to add augmentations!
Adding custom room though, may still be of use. People will come up with their own additions to this system I would think.
 
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O.. and there should perhaps be the possibility of adding a custom room.
If that was there, I could add my sitting room augmented with furnishings by just entering it all by hand... like you would a custom magic item for example.
 
If you generate gold with your building, add it through a normal journal rather than a capitol one (just like you would for finding gold on an adventure).

Custom rooms can easily be added through the editor, no scripting required. Just go to the Campaign group, and select the Room. I don't think eval scripts will even be needed for most rooms. Just type a description for the room's function and fill in how much capitol it costs and how much it generates.
 
If you generate gold with your building, add it through a normal journal rather than a capitol one (just like you would for finding gold on an adventure).

Yes.. I realize I can add gold using the player/adventure journal.
I'm just saying if I do that, the story/timeline of my downtime activities is no longer as clear. Also a matter of convenience, it seems desirable to me to be able to manage all my downtime stuff right here... without swapping over to another page in order to pay my manager his wages or record the gold my shop earned.. separately from the capital it earned.

Anyway.. was my feeling on the matter.
 
I haven't decided how the upgrade team member interface works.
I have some laborers.. and I should be able to upgrade them to lackeys.

I see the upgrade button.. if I activate that it will indicate I need to first specify what they should be upgraded to.

If I try to select something from the drop down list, the only option is laborers.. they are already laborers. I have plenty of "current capital" in case the list of possible upgrade targets is being filtered by what i can afford... (4 goods, 13 influence, 29 labor)
 
My campaign is just starting out with Downtime rules (well, just getting to the point of buying buildings and organizations). I am looking to use Hero Lab to help everyone track it, which looks complete. One thing i don't see that would be nice, is if individual rooms could be toggled on and off as 'Earning'. For instance, one of our characters is building a smithy/residence. Only the Forge, Storefront, and Office should contribute to earning, the rest of the building, which consists of his personal residence, should still exist in the system, for tracking events and such, but should not go into the earning calculation.

I've worked around this by simple splitting it into two buildings. This works, is not as intuitive.

As another request, It would be nice if the rooms and buildings could be broken and repaired as well. The broken condition should be toggled on, and the to repair it, it should pop up a window similar to selling to let you spend the 1/2 construction cost to repair the room. (I think this should apply for 'broken' teams as well). A button on the room list similar to the Upgrade button should suffice, as long as the single button could be used to 'Break' the room, and then used to 'Repair' the room. When broken, the room only generates half of normal, and the room description could add (Broken) to the name. Repairing the room/team requires half the capital expenditure it took to construct/recruit it.

Since some events can break an entire building, it might be nice is there was a Break/Repair button on the upper portion of the Building window that allows breaking and repairing every room as well, though that is not necessarily as required. It definitely shouldn't be a separate flag for the building than the room, because it should be able to 'break' the entire building, but then over time repair it room by room.
 
I'm just starting out using the Downtime rules too, and I'm lost on one thing. How do I actually enter in initial Capital? Right now I show 0 for all four. But, given the current state of the game, my players actually have some Goods, Labor and Influence. So how do I add those to the sheet? Because everything is at zero, I can't show buying the Inn they are building (unless I select Buy for Free).
 
You should probably add the capital 'for free'. On the other tab, make a starting capital journal. Enter the capital the character has and click the Free button. This will add it to the journal entry, but not remove any gold.

The free button can also be used for removing capital via loss, attrition, theft, etc, by entering negative numbers and clicking free.
 
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Oh, duh. I am blind. I totally missed the Capital Journal section. I kept looking over on the XP/GP journal section for it. Thanks Fuzzy :D
 
I do have some recommendations for the downtime. Currently, if you have a cohort, there is no way to smoothly set that cohort as the manager of a building or organization.

I'm not sure the best way to handle this. Currently, I guess just adding a similar non-stat manager to duplicate the cohort works. However, I wonder if instead of the manager having a selection for what building or organization they are managing, it could instead have an option on the building/organization to choose who the manager is? Then this selection could choose among all 'managers' and all 'Hirelings'.

Option B might be to automatically add a 'manager' entry that links to the hireling... not sure if that is ideal either.
 
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