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DMG Expert Class

ronyo

New member
Hi all,

I am in the process of scripting the Expert Class from older versions of the Dungeon Master's Guide, and have hit upon 2 problems, which I hope can be solved in the same/similar way.

1) Setting the ability to choose the classes 2 primary abilities (for multi-classing purposes), or should I just set it for 'All'?

2) Selecting the 2 primary Saving Throws for the class (to reflect the differing focuses of different individuals with the Expert class).

Thanks.
 
For both of these, I think you just need to set up a class ability with a pair of selectors which choose between the attributes on the hero, pull the tag for "Good Save" or "Key Ability" to themselves from the selection, then push that to the class bootstrapping the class ability.

That may have sounded like a foriegn language to you. If so, check out the tutorials and our video of the last GenCon seminar for a start, and don't hesitate to ask for more help here on the boards!
 
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