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Disabling Feats not fully working

frumple

Well-known member
I noticed a quirk when disabling feats when assigning the Helper.FtDisable tag. If the feat affects CMB or CMD (for examaple Improved Bull Rush) the bonuses are still applied even if the feat is disabled.

Is there any way to fix this?
 
Yea without the following code on a feat the script will still run even if it is tagged to be disabled:
Code:
~ If we're disabled, do nothing
doneif (tagis[Helper.FtDisable] <> 0)
 
Ahhh. That's the issue then.

Looks like Improved Bull Rush and Power Attack needs to be updated then. (At least those two feats are the one that alerted me to the problem).
 
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