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Digest Number 954

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 5 messages in this issue.

Topics in this digest:

1. Ulthwe Strike Force
From: "morandon23" <Illuminati01_@hotmail.com>
2. RE: getting there....
From: Colen McAlister <colen@wolflair.com>
3. Re: Conundrum....
From: Colen McAlister <colen@wolflair.com>
4. Re: Want to make a category disappear!
From: Colen McAlister <colen@wolflair.com>
5. Re: Want to make a category disappear!
From: Jan-Philipp Trommershäuser <Illuminati01_@hotmail.com>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Sun, 20 Jul 2003 22:50:54 -0000
From: "morandon23" <Illuminati01_@hotmail.com>
Subject: Ulthwe Strike Force

When is a UlthweStrikeforce file available???



________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Sun, 20 Jul 2003 23:56:02 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: RE: getting there....

At 03:03 PM 7/18/2003 -0400, you wrote:
>Really? That's odd. I work on my data files both at home and at work. I
>bring my CD with me and no worries.
>
>Damn, those LoneWolf guys did a good job of protecting their software.

This was originally implemented way back when Army Builder 1.2 (or
thereabouts) had just come out. Someone decided to take the currently
available Warhammer data files, change the author information so that they
got the credit, and started distributing them. Needless to say, this was a
Bad Thing, and something that had to be fixed. There's always one person
who spoils it for the rest of us... :(


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com




________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Sun, 20 Jul 2003 23:57:06 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Conundrum....

At 05:08 PM 7/17/2003 -0400, you wrote:
>I got all of the basic units in ABCreator just fine.
>Most of the units in OGRE have a single weapon and the stats for
>Attack/Defense/Range. Then I went to put in some OGRE stats and that's when
>I discovered a problem.
>
>OGRES can have more than one weapon and they each have different stats.
>
>For ex.
>
>OGRE MK VI
>
>3 Main Battery (Attack 4, Range 6", Defense 3)
>6 Secondary Battery (Att. 3, Rng. 4", Def. 3)
>16 Antipersonnel (Att. 1, Rng. 2", Def. 1)
>2 Missile Racks (Def. 4)
>20 Missiles (Att. 6, Rng. 10")
>72 Tread units.
>
>(each loss of 12 tread units drops it move by 1")
>
>All weapons have the same characteristics, no matter if it's on a MK I or a
>MK VI chassis. The larger the OGRE the more weapons it can carry.
>
>So my problem is, how do I duplicate the stats for each weapon on each
>version?
>
>I have searched the manual and must appologize up front if I missed it....

Either implement the weapons as options, as Mr Green suggested, or you
could use the same strategy I described in the recent "epic 2nd edition"
thread.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com




________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Sun, 20 Jul 2003 23:59:21 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Want to make a category disappear!

At 02:54 PM 7/18/2003 -0400, you wrote:
>Or, more specifically, I want a special item category to either show up empty
>or not even appear to be available at all unless either a special comp rule, a
>setting, or an option is selected. I've been trying a number of different
>methods:
>
>xbrk won't do what I need
>the settings options in the datadef only apply to units
>I tried making an option on the primary 'unit' which would assign that unit a
> type. I'd like to be able to simply flag the items themselves
> (few in
> number) to become legal if the option on that unit is selected, but
> the items would be chosen by other units. I see how I could do
> it by
> modifying *every* unit and changing the spec: setting to include an
> -istype, but that'd be a pain in the butt.
>
>I don't see a way to make items legal based on an istype setting.

Could you use 'glob', to give the option to every unit without having to
manually assign it to each one?


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com




________________________________________________________________________
________________________________________________________________________

Message: 5
Date: Mon, 21 Jul 2003 11:08:28 +0200
From: Jan-Philipp Trommershäuser <Illuminati01_@hotmail.com>
Subject: Re: Want to make a category disappear!

thank you but a friend of me sent the file .....

----- Original Message -----
From: Colen McAlister
To: armybuilder@yahoogroups.com
Sent: Monday, July 21, 2003 8:59 AM
Subject: Re: [AB] Want to make a category disappear!


At 02:54 PM 7/18/2003 -0400, you wrote:
>Or, more specifically, I want a special item category to either show up empty
>or not even appear to be available at all unless either a special comp rule, a
>setting, or an option is selected. I've been trying a number of different
>methods:
>
>xbrk won't do what I need
>the settings options in the datadef only apply to units
>I tried making an option on the primary 'unit' which would assign that unit a
> type. I'd like to be able to simply flag the items themselves
> (few in
> number) to become legal if the option on that unit is selected, but
> the items would be chosen by other units. I see how I could do
> it by
> modifying *every* unit and changing the spec: setting to include an
> -istype, but that'd be a pain in the butt.
>
>I don't see a way to make items legal based on an istype setting.

Could you use 'glob', to give the option to every unit without having to
manually assign it to each one?


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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