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Digest Number 952

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 4 messages in this issue.

Topics in this digest:

1. RE: getting there....
From: "Pr0fane" <pr0fane@sympatico.ca>
2. Want to make a category disappear!
From: Steve Mansfield <steve@gametools.com>
3. Bug in WFBv6v169.ab
From: "Thomas J. Willard" <tomw@icss.net>
4. Re: Bug in WFBv6v169.ab
From: Steve Mansfield <steve@gametools.com>


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Message: 1
Date: Fri, 18 Jul 2003 15:03:48 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: getting there....

Really? That's odd. I work on my data files both at home and at work. I
bring my CD with me and no worries.

Damn, those LoneWolf guys did a good job of protecting their software.
-----Original Message-----
From: Fred [mailto:frederic_de_bovee@yahoo.fr]
Sent: July 18, 2003 3:36 AM
To: armybuilder@yahoogroups.com
Subject: RE: [AB] getting there....


--- Terry Maltman <terrymaltman@hotmail.com> a écrit : > >From:
"Pr0fane" <pr0fane@sympatico.ca>
> >
> >If you run "abundef" from the command prompt with no parameters, you
> will
> >see the syntax required to input the password that the original
> author
> >provided. Once this has been done, you can change the password to
> >something
> >you'd prefer in the datadef file.
>
> That works fine for the datadef file but it is the data files
> themselves
> which are locked. There is no undef equivalent to ABdata.
>
> Terry
>
Only the author, on the computer he locks them can unlock them.
(ABCreate : Edit/informations )

Garfunkel

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[Non-text portions of this message have been removed]



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________________________________________________________________________

Message: 2
Date: Fri, 18 Jul 2003 14:54:45 -0400 (EDT)
From: Steve Mansfield <steve@gametools.com>
Subject: Want to make a category disappear!

Or, more specifically, I want a special item category to either show up empty
or not even appear to be available at all unless either a special comp rule, a
setting, or an option is selected. I've been trying a number of different
methods:

xbrk won't do what I need
the settings options in the datadef only apply to units
I tried making an option on the primary 'unit' which would assign that unit a
type. I'd like to be able to simply flag the items themselves (few in
number) to become legal if the option on that unit is selected, but
the items would be chosen by other units. I see how I could do it by
modifying *every* unit and changing the spec: setting to include an
-istype, but that'd be a pain in the butt.

I don't see a way to make items legal based on an istype setting.

Ideas?

--
Steve (That's Mr. Bugman to you, lad...)



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Message: 3
Date: Fri, 18 Jul 2003 22:53:20 -0500
From: "Thomas J. Willard" <tomw@icss.net>
Subject: Bug in WFBv6v169.ab

I believe there is a bug in WFBv6v169.ab such that the Rune of Stone
under Runic Armour for Dwarfs cannot be chosen multiple times (2x). It
used to be able. Has that rule changed?

Thanks,

Shotar



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Message: 4
Date: Fri, 18 Jul 2003 22:48:22 -0400 (EDT)
From: Steve Mansfield <steve@gametools.com>
Subject: Re: Bug in WFBv6v169.ab

> I believe there is a bug in WFBv6v169.ab such that the Rune of Stone
> under Runic Armour for Dwarfs cannot be chosen multiple times (2x). It
> used to be able. Has that rule changed?

The Rune of Stone may only be taken by a character once, as per the army book.
It's been that way since 5th edition. It didn't change in 6th. It is an
exception to the rule where most non-master runes can be taken up to 3 times,
as is the rune of battle, which can also only be taken once on a given banner.

--
Steve (That's Mr. Bugman to you, lad...)


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